public LonerGame(IRuler ruler, IBasicBoard board, IEnumerable<IModifierSeizer> modifierSeizers) { Board = board; _modifierSeizers = modifierSeizers; _ruler = ruler; _id = Guid.NewGuid(); Players = new List<IPlayer>(); }
public MakeMoveModifier(IBasicBoard target) { Target = target; }
public HardLonerGame(IHardRuler ruler, IBasicBoard board, IEnumerable<IModifierSeizer> modifierSeizers) : base(ruler, board, modifierSeizers) { }