Exemple #1
0
 private static void DestroyUI(IBaseUI ui)
 {
     ui.OnHide();
     if (ui.gameObject.transform.parent == Layer(UILayer.Main))
     {
         ui.gameObject.SetActive(false);
         _uiCache[ui.UIType] = ui;
     }
     else
     {
         ui.OnDetach();
         GameObject.Destroy(ui.gameObject);
     }
 }