public static void UnassignToBarracks(StaticInstance staticInstance) { IBarracks foundBarracks = staticInstance.gameObject.GetComponent <IBarracks>(); foundBarracks.ReturnStaff(); }
public void UpdateUI(StaticInstance staticInstance) { barracks = staticInstance.myFacilities[0] as IBarracks; production = staticInstance.myFacilities[0] as IProduction; UpdateUI(); }
public static void DrawFromBarracks(StaticInstance staticInstance) { IBarracks foundBarracks = staticInstance.gameObject.GetComponent <IBarracks>(); foundBarracks.DrawStaff(); }