private void Update()
        {
            SetBall();

            if (!CheckTrigger())
            {
                return;
            }

            ball.ChangeType(thisType);
        }
        private void Update()
        {
            SetBall();

            if (!(_ballPos.y < transform.position.y - transform.localScale.y / 2))
            {
                return;
            }

            //Spawn Ball
            _ball.ChangeType(PlayerType.Player);
            SpawnManager.instance.SpawnBall();
        }