Exemple #1
0
        /***************************************************/
        /**** Private methods                           ****/
        /***************************************************/

        private static string WriteBIMFile(List <IObject> objectsToWrite, string directory = null, string fileName = null, RenderMeshOptions renderMeshOptions = null)
        {
            // --------------------------------------------- //
            //                    Set-up                     //
            // --------------------------------------------- //

            directory = directory ?? Path.Combine("C:\\temp", "BIMFileFormat");

            if (!Directory.Exists(directory))
            {
                Directory.CreateDirectory(directory);
            }

            fileName = fileName ?? Guid.NewGuid().ToString();
            string bimFilePath = Path.Combine(directory, fileName + ".bim");

            renderMeshOptions = renderMeshOptions ?? new RenderMeshOptions();

            // --------------------------------------------- //
            //             Compute representation            //
            // --------------------------------------------- //

            List <Mesh> representationMeshes = new List <Mesh>();
            List <Tuple <IObject, Mesh> > objsAndRepresentations = new List <Tuple <IObject, Mesh> >();

            IBHoMObject bHoMObject = null;

            for (int i = 0; i < objectsToWrite.Count; i++)
            {
                IObject obj = objectsToWrite[i];

                Mesh meshRepresentation = null;

                // See if there is a custom BHoM mesh representation for that BHoMObject.
                bHoMObject = obj as IBHoMObject;
                RenderMesh renderMesh = null;

                if (bHoMObject != null)
                {
                    bHoMObject.TryGetRendermesh(out renderMesh);
                }

                if (renderMesh == null && meshRepresentation == null)
                {
                    renderMesh = BH.Engine.Representation.Compute.IRenderMesh(obj, renderMeshOptions);
                }

                if (renderMesh != null) //convert to Mesh
                {
                    meshRepresentation = new Mesh()
                    {
                        Faces = renderMesh.Faces, Vertices = renderMesh.Vertices.Select(v => new oM.Geometry.Point()
                        {
                            X = v.Point.X, Y = v.Point.Y, Z = v.Point.Z
                        }).ToList()
                    }
                }
                ;

                representationMeshes.Add(meshRepresentation);

                if (bHoMObject != null)
                {
                    // Add/update the RenderMesh in the BHoMObject
                    bHoMObject.ISetRendermesh(meshRepresentation);
                    obj = bHoMObject;
                }

                objsAndRepresentations.Add(new Tuple <IObject, Mesh>(obj, meshRepresentation));
            }


            // --------------------------------------------- //
            //                File preparation               //
            // --------------------------------------------- //

            BIMDataExporter exporter = new BIMDataExporter();

            // Prepare default material
            TDR_Material defaultMat = new TDR_Material()
            {
                MaterialArray = new List <float> {
                    1f, 1f, 1f, 1f
                }
            };
            int defaultMatIdx = exporter.AddMaterial(defaultMat.MaterialArray);

            // Prepare transformation matrix
            List <float> transfMatrix = new List <float>
            {
                1, 0, 0, 2,
                0, 1, 0, 2,
                0, 0, 1, 2,
                0, 0, 0, 1
            };

            // Prepare root node
            int rootNodeIdx = exporter.AddNode("root", -1, null);

            // Process the meshes
            for (int i = 0; i < objsAndRepresentations.Count; i++)
            {
                BH.oM.Geometry.Mesh m = representationMeshes[i];
                Tuple <IObject, BH.oM.Geometry.Mesh> objAndRepr = objsAndRepresentations[i];

                // Check if a colour has been specified in the BHoMObject's Fragment
                bHoMObject = objAndRepr.Item1 as IBHoMObject;
                int customMatIdx = defaultMatIdx;
                if (bHoMObject != null)
                {
                    Color?colour = bHoMObject.FindFragment <ColourFragment>()?.Colour;

                    if (colour != null)
                    {
                        Color col = (Color)colour;

                        float r = (float)col.R / 255;
                        float g = (float)col.G / 255;
                        float b = (float)col.B / 255;
                        float a = (float)col.A / 255;

                        TDR_Material customMat = new TDR_Material()
                        {
                            MaterialArray = new List <float> {
                                r, g, b, a
                            }
                        };
                        customMatIdx = exporter.AddMaterial(customMat.MaterialArray);
                    }
                }

                // Convert object representation mesh to a
                Geometry geometry = BH.Adapter.TDrepo.Convert.MeshToGeometry(objAndRepr.Item2, customMatIdx);

                // Add metadata
                Dictionary <string, RepoVariant> metadata = new Dictionary <string, RepoVariant>();

                // Serialize the object
                string serialisedBHoMData = BH.Engine.Serialiser.Convert.ToJson(objAndRepr.Item1);

                // Flatten the JSON in a Dictionary. Nested properties names are concatenated with fullstops.
                Dictionary <string, object> flattenedObj = BH.Engine.Adapters.TDRepo.Compute.FlattenJsonToDictionary(serialisedBHoMData);

                // For each entry in the flattened object, add a metadata with the value.
                flattenedObj.ToList().ForEach(
                    kv =>
                {
                    if (kv.Value is int)
                    {
                        metadata.Add(kv.Key, RepoVariant.Int((int)kv.Value));
                    }
                    else if (kv.Value is double)
                    {
                        metadata.Add(kv.Key, RepoVariant.Double((double)kv.Value));
                    }
                    else if (kv.Value is bool)
                    {
                        metadata.Add(kv.Key, RepoVariant.Boolean((bool)kv.Value));
                    }
                    else
                    {
                        metadata.Add(kv.Key, RepoVariant.String(kv.Value?.ToString()));
                    }
                }
                    );

                metadata.Add("ZippedBHoM", RepoVariant.String(BH.Engine.Serialiser.Convert.ToZip(serialisedBHoMData)));

                //metadata.Add("Area", RepoVariant.Int(1));
                //metadata.Add("Boolean Test", RepoVariant.Boolean(true));
                //metadata.Add("Double", RepoVariant.Double(1.3242524));

                // Add node to exporter.
                exporter.AddNode("mesh" + i, rootNodeIdx, transfMatrix, geometry, metadata);
            }

            exporter.ExportToFile(bimFilePath);

            return(bimFilePath);
        }