Exemple #1
0
        public SnapEngine(IAttractable attractable, IAttractionHandler attractionHandler, ManipulateEdges manipulateEdges, WindowState state,
                          Vector2 mousePosition, IEnumerable <ISnappable> snappables = null)
        {
            m_Attractable     = attractable;
            m_ManipulateEdges = manipulateEdges;

            m_AttractionHandler = attractionHandler;
            m_State             = state;

            m_CurrentTimes = m_GrabbedTimes = new TimeBoundaries(m_Attractable.start, m_Attractable.end);
            m_GrabbedTime  = m_State.PixelToTime(mousePosition.x);

            // Add Time zero as Magnet
            AddMagnet(0.0, true, state);

            // Add current Time as Magnet
            // case1157280 only add current time as magnet if visible
            if (TimelineWindow.instance.currentMode.ShouldShowTimeCursor(m_State))
            {
                AddMagnet(state.editSequence.time, true, state);
            }

            if (state.IsEditingASubTimeline())
            {
                // Add start and end of evaluable range as Magnets
                // This includes the case where the master timeline has a fixed length
                var range = state.editSequence.GetEvaluableRange();
                AddMagnet(range.start, true, state);
                AddMagnet(range.end, true, state);
            }
            else if (state.masterSequence.asset.durationMode == TimelineAsset.DurationMode.FixedLength)
            {
                // Add end sequence Time as Magnet
                AddMagnet(state.masterSequence.asset.duration, true, state);
            }


            if (snappables == null)
            {
                snappables = GetVisibleSnappables(m_State);
            }

            foreach (var snappable in snappables)
            {
                if (!attractable.ShouldSnapTo(snappable))
                {
                    continue;
                }

                var edges = snappable.SnappableEdgesFor(attractable, manipulateEdges);
                foreach (var edge in edges)
                {
                    AddMagnet(edge.time, edge.showSnapHint, state);
                }
            }
        }
        public MagnetEngine(IAttractable attractable, IAttractionHandler attractionHandler, TimelineWindow.TimelineState state)
        {
            this.m_Attractable       = attractable;
            this.m_AttractionHandler = attractionHandler;
            this.m_State             = state;
            Rect timeAreaBounds = TimelineWindow.instance.timeAreaBounds;

            timeAreaBounds.set_height(3.40282347E+38f);
            List <IBounds>           elementsInRectangle = Manipulator.GetElementsInRectangle(state.quadTree, timeAreaBounds);
            IEnumerable <ISnappable> enumerable          = elementsInRectangle.OfType <ISnappable>();

            this.AddMagnet(0.0, timeAreaBounds, state);
            this.AddMagnet(state.time, timeAreaBounds, state);
            this.AddMagnet(state.timeline.get_duration(), timeAreaBounds, state);
            foreach (ISnappable current in enumerable)
            {
                IEnumerable <Edge> enumerable2 = current.SnappableEdgesFor(attractable);
                foreach (Edge current2 in enumerable2)
                {
                    this.AddMagnet(current2.time, timeAreaBounds, state);
                }
            }
        }