// ---------------- Constructor ---------------- protected AssetModel(IAssetManagerApi api, Asset asset, int assetTypeId, IAssetType assetType) { this.Api = api; this.Asset = asset; this.AssetTypeId = assetTypeId; this.AssetType = assetType; }
// ---------------- Constructor ---------------- public AssetListModel(IAssetManagerApi api, AssetListInfo listInfo) { this.DatabaseId = listInfo.DatabaseId; this.Api = api; this.AssetName = listInfo.AssetTypeName; this.AssetTypeID = listInfo.AssetTypeId; this.Assets = listInfo.AssetList; }
// This method gets called by the runtime. Use this method to add services to the container. public void ConfigureServices(IServiceCollection services) { IAssetManagerApi api = AssetManagerApiFactory.CreateApiFromDefaultConfigFile(); services.AddSingleton(api); services.Configure <CookiePolicyOptions>(options => { // This lambda determines whether user consent for non-essential cookies is needed for a given request. options.CheckConsentNeeded = context => true; options.MinimumSameSitePolicy = SameSiteMode.None; }); services.AddMvc().SetCompatibilityVersion(CompatibilityVersion.Version_2_2); }
static int Main(string[] args) { try { IAssetManagerApi api = AssetManagerApiFactory.CreateApiFromDefaultConfigFile(); AddTradingCards(api); AddVideoGames(api); return(0); } catch (Exception e) { Console.WriteLine("UNHANDLED EXCEPTION:"); Console.Write(e.ToString()); return(-1); } }
private static void AddVideoGames(IAssetManagerApi api) { if (File.Exists(@"C:\Users\xfore\Downloads\VideoGames.db")) { File.Delete(@"C:\Users\xfore\Downloads\VideoGames.db"); } Guid databaseId = api.DataBase.DatabaseNames.First(n => n.Value == "VideoGames").Key; AssetTypeBuilder builder = new AssetTypeBuilder("PC Games", databaseId); AssetNameAttributeType assetNameType = new AssetNameAttributeType { Key = "Title", Required = true }; builder.AttributeTypes.Add(assetNameType); IntegerAttributeType releaseYear = new IntegerAttributeType { Key = "Release Year", Required = true }; builder.AttributeTypes.Add(releaseYear); int pcGameId = api.DataBase.AddAssetType(builder); { Asset asset = api.DataBase.GenerateEmptyAsset(databaseId, pcGameId); asset.SetAttribute("Title", new AssetNameAttribute("Command and Conquer")); asset.SetAttribute("Release Year", new IntegerAttribute { Value = 1995 }); api.DataBase.AddAsset(asset); } }
public AboutController([FromServices] IAssetManagerApi api) : base(api) { }
public static string GetWebVersion(this IAssetManagerApi api) { return(typeof(ApiExtensions).Assembly.GetName().Version.ToString()); }
public static IReadOnlyList <CreditsInfo> GetCredits(this IAssetManagerApi api) { return(CreditsInfo.AllCredits); }
// ---------------- Constructor ---------------- public DefaultModel(IAssetManagerApi api) { this.Api = api; }
// ---------------- Constructor ---------------- public ErrorModel(IAssetManagerApi api) { this.Message = "Unknown Error :("; this.HttpStatusCode = HttpStatusCode.InternalServerError; this.Api = api; }
public EditAssetModel(IAssetManagerApi api, Asset asset, int assetTypeId, IAssetType assetType, int assetId) : base(api, asset, assetTypeId, assetType) { this.AssetId = assetId; }
public AddAssetModel(IAssetManagerApi api, Asset asset, int assetTypeId, IAssetType assetType) : base(api, asset, assetTypeId, assetType) { }
// ---------------- Constructor ---------------- protected BaseController(IAssetManagerApi api) { this.Api = api; }
// ---------------- Constructor ---------------- public AddAssetTypeController([FromServices] IAssetManagerApi api) : base(api) { }
// ---------------- Constructor ---------------- public AssetTypeInfoModel(DatabaseQueryMultiResult <IList <AssetTypeInfo> > queryResult, IAssetManagerApi api) { this.Api = api; List <AssetTypeInfo> infoList = new List <AssetTypeInfo>(); List <string> errorList = new List <string>(); foreach (DatabaseQueryResult <IList <AssetTypeInfo> > info in queryResult.Results.Values) { if (info.Success) { foreach (AssetTypeInfo assetTypeInfo in info.Result) { infoList.Add(assetTypeInfo); } } else { errorList.Add(api.DataBase.DatabaseNames[info.DatabaseId] + ": " + info.Error.Message); } } this.AssetTypeInfo = infoList.AsReadOnly(); this.Errors = errorList.AsReadOnly(); }
private static void AddTradingCards(IAssetManagerApi api) { if (File.Exists(@"C:\Users\xfore\Downloads\TradingCards.db")) { File.Delete(@"C:\Users\xfore\Downloads\TradingCards.db"); } Guid databaseId = api.DataBase.DatabaseNames.First(n => n.Value == "TradingCards").Key; int pokemonCardTypeId = -1; { AssetTypeBuilder builder = new AssetTypeBuilder("Pokemon Card", databaseId); AssetNameAttributeType assetNameType = new AssetNameAttributeType { Key = "Card Name", Required = true }; builder.AttributeTypes.Add(assetNameType); IntegerAttributeType hpAttribute = new IntegerAttributeType { Key = "HP", MinValue = 10, Required = false, DefaultValue = 50 }; builder.AttributeTypes.Add(hpAttribute); IntegerAttributeType retreatCostAttribute = new IntegerAttributeType { Key = "Retreat Cost", MinValue = 0, MaxValue = 4, Required = false }; builder.AttributeTypes.Add(retreatCostAttribute); StringAttributeType flavorText = new StringAttributeType { Key = "Flavor Text", Required = true }; builder.AttributeTypes.Add(flavorText); pokemonCardTypeId = api.DataBase.AddAssetType(builder); } int yugiohCardTypeId = -1; { AssetTypeBuilder builder = new AssetTypeBuilder("Yugioh! Card", databaseId); AssetNameAttributeType assetNameType = new AssetNameAttributeType { Key = "Card Name", Required = true }; builder.AttributeTypes.Add(assetNameType); IntegerAttributeType attackAttribute = new IntegerAttributeType { Key = "Attack", MinValue = 0, Required = true }; builder.AttributeTypes.Add(attackAttribute); IntegerAttributeType defenseAttribute = new IntegerAttributeType { Key = "Defense", MinValue = 0, Required = true }; builder.AttributeTypes.Add(defenseAttribute); yugiohCardTypeId = api.DataBase.AddAssetType(builder); } { Asset asset = api.DataBase.GenerateEmptyAsset(databaseId, pokemonCardTypeId); asset.SetAttribute("Card Name", new AssetNameAttribute("Politoed")); asset.SetAttribute("HP", new IntegerAttribute() { Value = 100 }); asset.SetAttribute("Retreat Cost", new IntegerAttribute() { Value = 3 }); asset.SetAttribute( "Flavor Text", new StringAttribute { Value = @"Whenever 3 or more of these get together, they sing in an lound voice that sounds like bellowing." } ); api.DataBase.AddAsset(asset); } { Asset asset = api.DataBase.GenerateEmptyAsset(databaseId, yugiohCardTypeId); asset.SetAttribute("Card Name", new AssetNameAttribute("The 13th Grave")); IntegerAttribute attackAttr = asset.CloneAttributeAsType <IntegerAttribute>("Attack"); attackAttr.Value = 1200; asset.SetAttribute("Attack", attackAttr); IntegerAttribute defenseAttr = asset.CloneAttributeAsType <IntegerAttribute>("Defense"); defenseAttr.Value = 900; asset.SetAttribute("Defense", attackAttr); api.DataBase.AddAsset(asset); } { Asset asset = api.DataBase.GenerateEmptyAsset(databaseId, yugiohCardTypeId); asset.SetAttribute("Card Name", new AssetNameAttribute("Overdrive")); asset.SetAttribute("Attack", new IntegerAttribute(1600)); asset.SetAttribute("Defense", new IntegerAttribute(1500)); api.DataBase.AddAsset(asset); } }