//===================================== // 関数 //===================================== public EditorFactoryContainer( IAssetLoadFactory afterLoginAssetFact, IAssetLoadFactory alwaysAssetFact, ISceneLoadFactory afterLoginSceneFact, ISceneLoadFactory alwaysSceneFact) { m_afterLoginAssetFact = afterLoginAssetFact; m_alwaysAssetFact = alwaysAssetFact; m_afterLoginSceneFact = afterLoginSceneFact; m_alwaysSceneFact = alwaysSceneFact; }
public void Dispose() { m_afterLoginAssetFact.Dispose(); m_alwaysAssetFact.Dispose(); m_afterLoginSceneFact.Dispose(); m_alwaysSceneFact.Dispose(); m_afterLoginAssetFact = null; m_alwaysAssetFact = null; m_afterLoginSceneFact = null; m_alwaysSceneFact = null; }