public IEnumerable <HtmlTag> BuildScriptTags(IEnumerable <string> scripts) { Func <string, string> toFullUrl = url => _request.ToFullUrl(url); while (_queuedScripts.Any()) { var asset = _queuedScripts.Dequeue(); if (_writtenScripts.Contains(asset)) { continue; } _writtenScripts.Add(asset); yield return(new ScriptTag(_runtime.Mode, toFullUrl, asset)); } foreach (var x in scripts) { var asset = _finder.FindAsset(x); if (asset == null) { yield return(new ScriptTag(_runtime.Mode, toFullUrl, null, defaultUrl: x)); } else if (!_writtenScripts.Contains(asset)) { _writtenScripts.Add(asset); yield return(new ScriptTag(_runtime.Mode, toFullUrl, asset, defaultUrl: x)); } } }
private IEnumerable <Result> find(IEnumerable <string> names) { return(names.Select(x => new Result { Asset = _finder.FindAsset(x), Name = x }).ToArray()); }
public AssetToken get_assets_find_Name(AssetSearch search) { var asset = _assets.FindAsset(search.Name); return(asset == null ? new AssetToken { url = search.Name, file = "NOT FOUND" } : new AssetToken(asset)); }
// ENDSAMPLE public AssetFileWatcher(IAssetFinder finder, IClientConnector connector) { _connector = connector; var asset = finder.FindAsset("bundle.js"); var path = asset.File.Path; _watcher = new FileChangeWatcher(path.ParentDirectory(), FileSet.Shallow("bundle.js"), this); }
public static void AddLoadingFromSession(this ShaderGeneratorContext context, IAssetFinder package) { var previousGetAssetFriendlyName = context.GetAssetFriendlyName; var previousFindAsset = context.FindAsset; // Setup the GetAssetFriendlyName callback context.GetAssetFriendlyName = runtimeAsset => { string assetFriendlyName = null; if (previousGetAssetFriendlyName != null) { assetFriendlyName = previousGetAssetFriendlyName(runtimeAsset); } if (string.IsNullOrEmpty(assetFriendlyName)) { var referenceAsset = AttachedReferenceManager.GetAttachedReference(runtimeAsset); assetFriendlyName = $"{referenceAsset.Id}:{referenceAsset.Url}"; } return(assetFriendlyName); }; // Setup the FindAsset callback context.FindAsset = runtimeAsset => { object newAsset = null; if (previousFindAsset != null) { newAsset = previousFindAsset(runtimeAsset); } if (newAsset != null) { return(newAsset); } var reference = AttachedReferenceManager.GetAttachedReference(runtimeAsset); var assetItem = package.FindAsset(reference.Id); return(assetItem?.Asset); }; }
private void GatherAllBasePartAssetsRecursively([NotNull] IAssetFinder assetFinder, [NotNull] ISet <AssetId> baseAssets) { if (assetFinder == null) { throw new ArgumentNullException(nameof(assetFinder)); } if (baseAssets == null) { throw new ArgumentNullException(nameof(baseAssets)); } foreach (var part in Parts.Where(x => x.Base != null)) { if (baseAssets.Add(part.Base.BasePartAsset.Id)) { var baseAsset = assetFinder.FindAsset(part.Base.BasePartAsset.Id)?.Asset as AssetCompositeHierarchy <TAssetPartDesign, TAssetPart>; if (baseAsset != null) { baseAssets.AddRange(baseAsset.Hierarchy.GatherAllBasePartAssets(assetFinder)); } } } }