public ArmiesHelper(ICitiesRepository citiesRepository, IArmiesRepository armiesRepository, IAdventuresRepository adventuresRepository) { _citiesRepository = citiesRepository; _armiesRepository = armiesRepository; _adventuresRepository = adventuresRepository; }
public CitiesTurnProcessor(ICitiesRepository citiesRepository, IArmiesRepository armiesRepository, ICityIncidents cityIncidents) { _citiesRepository = citiesRepository; _armiesRepository = armiesRepository; _cityIncidents = cityIncidents; }
public MapController( ILegionInfo legionInfo, ICitiesRepository citiesRepository, IArmiesRepository armiesRepository, ICitiesTurnProcessor citiesTurnProcessor, IArmiesTurnProcessor armiesTurnProcessor) { _legionInfo = legionInfo; _citiesRepository = citiesRepository; _armiesRepository = armiesRepository; _citiesTurnProcessor = citiesTurnProcessor; _armiesTurnProcessor = armiesTurnProcessor; }
public ArmiesTurnProcessor(ILegionInfo legionInfo, IArmiesRepository armiesRepository, ICitiesRepository citiesRepository, IPlayersRepository playersRepository, IArmiesHelper armiesHelper, IBattleManager battleManager) { _legionInfo = legionInfo; _armiesRepository = armiesRepository; _citiesRepository = citiesRepository; _playersRepository = playersRepository; _armiesHelper = armiesHelper; _battleManager = battleManager; }
public BattleManager(IArmiesRepository armiesRepository, IPlayersRepository playersRepository, IArmiesHelper armiesHelper, ICitiesHelper citiesHelper, IMessagesService messagesService, IViewSwitcher viewSwitcher) { _playersRepository = playersRepository; _armiesRepository = armiesRepository; _armiesHelper = armiesHelper; _citiesHelper = citiesHelper; _messagesService = messagesService; _viewSwitcher = viewSwitcher; }
public CityIncidents(IArmiesRepository armiesRepository, ICharactersRepository charactersRepository, IDefinitionsRepository definitionsRepository, IArmiesHelper armiesHelper, IMessagesService messagesService, IViewSwitcher viewSwitcher) { _armiesRepository = armiesRepository; _charactersRepository = charactersRepository; _definitionsRepository = definitionsRepository; _armiesHelper = armiesHelper; _messagesService = messagesService; _viewSwitcher = viewSwitcher; }
public GameArchive( IBytesHelper helper, ILegionInfo legionInfo, IArmiesRepository armiesRepository, ICitiesRepository citiesRepository, IPlayersRepository playersRepository, IDefinitionsRepository definitionsRepository) { _helper = helper; _legionInfo = legionInfo; _armiesRepository = armiesRepository; _citiesRepository = citiesRepository; _playersRepository = playersRepository; _definitionsRepository = definitionsRepository; }
public InitialDataGenerator( ILegionConfig legionConfig, ILegionInfo legionInfo, IDefinitionsRepository definitionsRepository, IArmiesRepository armiesRepository, IPlayersRepository playersRepository, ICitiesRepository citiesRepository, ICitiesHelper citiesHelper) { _legionConfig = legionConfig; _legionInfo = legionInfo; _definitionsRepository = definitionsRepository; _armiesRepository = armiesRepository; _playersRepository = playersRepository; _citiesRepository = citiesRepository; _citiesHelper = citiesHelper; }