public void Update(IArmatureTransform armature) { // TODO: Update morph targets Update(_Owner._JointsNodeIndices.Length , idx => _Owner._JointsBindMatrices[idx] , idx => armature.GetModelMatrix(_Owner._JointsNodeIndices[idx])); }
public void Update(IArmatureTransform armature) { // TODO: Update morph targets Update(armature.GetModelMatrix(_Owner._NodeIndex)); }