public PartidaController(ILocalBusiness localBusiness, IPartidaBusiness partidaBusiness, IPortaLocalBusiness portaLocalBusiness, IJogadorSalaBusiness jogadorSalaBusiness, IAnotacaoArmaBusiness anotacaoArmaBusiness, IAnotacaoLocalBusiness anotacaoLocalBusiness, IAnotacaoSuspeitoBusiness anotacaoSuspeitoBusiness, IHistoricoBusiness historicoBusiness, IArmaBusiness armaBusiness, ISuspeitoBusiness suspeitoBusiness, IArmaJogadorSalaBusiness armaJogadorSalaBusiness, ISuspeitoJogadorSalaBusiness suspeitoJogadorSalaBusiness, ILocalJogadorSalaBusiness localJogadorSalaBusiness) { _localBusiness = localBusiness; _partidaBusiness = partidaBusiness; _portaLocalBusiness = portaLocalBusiness; _jogadorSalaBusiness = jogadorSalaBusiness; _anotacaoArmaBusiness = anotacaoArmaBusiness; _anotacaoLocalBusiness = anotacaoLocalBusiness; _anotacaoSuspeitoBusiness = anotacaoSuspeitoBusiness; _historicoBusiness = historicoBusiness; _armaBusiness = armaBusiness; _suspeitoBusiness = suspeitoBusiness; _armaJogadorSalaBusiness = armaJogadorSalaBusiness; _suspeitoJogadorSalaBusiness = suspeitoJogadorSalaBusiness; _localJogadorSalaBusiness = localJogadorSalaBusiness; }
public PartidaBusiness(ISalaBusiness salaBusiness, ICrimeBusiness crimeBusiness, IPortaLocalBusiness portaLocalBusiness, IJogadorSalaBusiness jogadorSalaBusiness, IArmaBusiness armaBusiness, ILocalBusiness localBusiness, ISuspeitoBusiness suspeitoBusiness, IArmaJogadorSalaBusiness armaJogadorSalaBusiness, ILocalJogadorSalaBusiness localJogadorSalaBusiness, ISuspeitoJogadorSalaBusiness suspeitoJogadorSalaBusiness, IHistoricoBusiness historicoBusiness, IJogadorSalaRepository jogadorSalaRepository, IJogadorBusiness jogadorBusiness, Dado dado) { _salaBusiness = salaBusiness; _crimeBusiness = crimeBusiness; _portaLocalBusiness = portaLocalBusiness; _jogadorSalaBusiness = jogadorSalaBusiness; _armaBusiness = armaBusiness; _localBusiness = localBusiness; _suspeitoBusiness = suspeitoBusiness; _armaJogadorSalaBusiness = armaJogadorSalaBusiness; _localJogadorSalaBusiness = localJogadorSalaBusiness; _suspeitoJogadorSalaBusiness = suspeitoJogadorSalaBusiness; _historicoBusiness = historicoBusiness; _jogadorBusiness = jogadorBusiness; _jogadorSalaRepository = jogadorSalaRepository; _dado = dado; }
public CrimeBusiness(ICrimeRepository crimeRepository, IArmaBusiness armaBusiness, ILocalBusiness localBusiness, ISuspeitoBusiness suspeitoBusiness) { _crimeRepository = crimeRepository; _armaBusiness = armaBusiness; _localBusiness = localBusiness; _suspeitoBusiness = suspeitoBusiness; }
public ArmaJogadorSalaBusiness(ICrimeBusiness crimeBusiness, IJogadorSalaBusiness jogadorSalaBusiness, IArmaJogadorSalaRepository armaJogadorSalaRepository, IArmaBusiness armaBusiness) { _crimeBusiness = crimeBusiness; _jogadorSalaBusiness = jogadorSalaBusiness; _armaJogadorSalaRepository = armaJogadorSalaRepository; _armaBusiness = armaBusiness; }
public AnotacaoArmaBusiness(IArmaBusiness armaBusiness, IAnotacaoArmaRepository anotacaoArmaRepository) { _armaBusiness = armaBusiness; _anotacaoArmaRepository = anotacaoArmaRepository; }