protected override void OnRenderFrame(FrameEventArgs e) { if(_isPaused) return; base.OnRenderFrame(e); var deltaTime = (float)e.Time; _game.Render(deltaTime); SwapBuffers(); }
protected override void OnRenderFrame(FrameEventArgs e) { base.OnRenderFrame(e); _game.Render((float)e.Time); SwapBuffers(); }