/// <summary> /// Initializes the animation attribute. /// </summary> private void InitializeAnimation() { _animation = new Animation(TextureHolder.Textures["explosion"], 20, false); _animation.AddFrame(new Rectangle(25, 20, 150, 150)); _animation.AddFrame(new Rectangle(217, 20, 150, 150)); _animation.AddFrame(new Rectangle(417, 20, 150, 150)); _animation.AddFrame(new Rectangle(614, 20, 150, 150)); _animation.AddFrame(new Rectangle(808, 20, 150, 150)); _animation.AddFrame(new Rectangle(1003, 20, 150, 150)); _animation.AddFrame(new Rectangle(1205, 20, 150, 150)); _animation.AddFrame(new Rectangle(1596, 20, 150, 150)); _animation.AddFrame(new Rectangle(1789, 20, 150, 150)); _animation.Start(); }