public DyingMarioState(IMario mario)
 {
     this.Mario  = mario;
     this.Sprite = AnimatedMarioFactory.DyingMario(this.Mario);
     MediaPlayer.Stop();
     SoundBoard.MarioDeath.Play();
     GameStats.Lives--;
 }
Exemple #2
0
 public BigFallingLeftFacingMarioState(IMario mario)
 {
     this.Mario  = mario;
     this.Sprite = AnimatedMarioFactory.FallingMario(this.Mario, this);
 }
Exemple #3
0
 public SmallCrouchingRightFacingMarioState(IMario mario)
 {
     this.Mario  = mario;
     this.Sprite = AnimatedMarioFactory.CrouchingMario(this.Mario, this);
 }
Exemple #4
0
 public FireIdleRightFacingMarioState(IMario mario)
 {
     this.Mario  = mario;
     this.Sprite = AnimatedMarioFactory.IdleMario(this.Mario, this);
 }
Exemple #5
0
        public BigRunningRightFacingMarioState(IMario mario)
        {
            this.Mario = mario;

            this.Sprite = AnimatedMarioFactory.RunningMario(this.Mario, this);
        }
Exemple #6
0
 public MetalFallingRightFacingMarioState(IMario mario)
 {
     this.Mario  = mario;
     this.Sprite = AnimatedMarioFactory.FallingMario(this.Mario, this);
 }
Exemple #7
0
 public SmallIdleLeftFacingMarioState(IMario mario)
 {
     this.Mario  = mario;
     this.Sprite = AnimatedMarioFactory.IdleMario(this.Mario, this);
 }
Exemple #8
0
 public FireJumpingLeftFacingMarioState(IMario mario)
 {
     this.Mario  = mario;
     this.Sprite = AnimatedMarioFactory.JumpingMario(this.Mario, this);
 }
 public MetalCrouchingLeftFacingMarioState(IMario mario)
 {
     this.Mario  = mario;
     this.Sprite = AnimatedMarioFactory.CrouchingMario(this.Mario, this);
 }