private async Task GoToExit(PossibleActionsAndCurrentScore options)
        {
            while (true)
            {
                // Looking for exit!
                if (options.CanExitMazeHere)
                {
                    //Console.WriteLine("Enter please");
                    //Console.ReadLine();
                    await _client.ExitMaze();

                    return;
                }

                // Looking for known route to exit point
                var stack = _exitCrumbs.OrderBy(st => st.Count).FirstOrDefault();
                if (stack != null)
                {
                    var dir  = stack.Peek();
                    var step = ReverseDir(dir);
                    options = await MakeMove(step, _exitCrumbs, _collectCrumbs, _crawlCrumbs);

                    continue;
                }

                // No known EP. Find the most useful direction to hopefully find one
                var mostUsefulDirection = MostUsefulDirForLocatingExitPoint(options, _crawlCrumbs);
                if (mostUsefulDirection != null)
                {
                    options = await MakeMove(mostUsefulDirection.Direction, _exitCrumbs, _collectCrumbs, _crawlCrumbs);

                    continue;
                }

                // Back-track if no new directions were found
                if (_crawlCrumbs.Any())
                {
                    var dir = ReverseDir(_crawlCrumbs.Peek());
                    options = await MakeMove(dir, _exitCrumbs, _collectCrumbs, _crawlCrumbs);

                    continue;
                }

                Console.WriteLine("No possible route to Exit Point!");
            }
        }
 public async Task ExitMaze()
 {
     IncreaseInvocationCount();
     await _amazeingClientImplementation.ExitMaze();
 }