private void bClear_Click(object sender, EventArgs e) { // Clear all data lTicketPrice.Text = "$0.00"; lAllocatedSeating.Text = ""; //season.AllocatedSeats = 0; //door.AllocatedSeats = 0; gallerySeating = new bool[CONSTS.COLS, CONSTS.GALLERY.Length]; godsSeating = new bool[CONSTS.COLS, CONSTS.GODS.Length]; season = new Season(lAllocatedSeating, gallerySeating); door = new Door(lAllocatedSeating, godsSeating); allocateSeatSubject.Clear(); allocateSeatSubject.AddObserver(new Gallery(canvasGallery, canvasGalleryRows, canvasGallerySeats, gallerySeating)); allocateSeatSubject.AddObserver(new Gods(canvasGods, canvasGodsRows, canvasGodsSeats, godsSeating)); allocateSeatSubject.NotifyObservers(); }
private void Form1_Load(object sender, EventArgs e) { // Set canvas for regent seating display canvasGallery = pSeatingDisplayGallery.CreateGraphics(); canvasGalleryRows = pGalleryRows.CreateGraphics(); canvasGallerySeats = pGallerySeats.CreateGraphics(); canvasGods = pSeatingDisplayGods.CreateGraphics(); canvasGodsRows = pGodsRows.CreateGraphics(); canvasGodsSeats = pGodsSeats.CreateGraphics(); // Create subject allocateSeatSubject = new Subject(); allocateSeatSubject.AddObserver(new Gallery(canvasGallery, canvasGalleryRows, canvasGallerySeats, gallerySeating)); allocateSeatSubject.AddObserver(new Gods(canvasGods, canvasGodsRows, canvasGodsSeats, godsSeating)); // Create intefaces season = new Season(lAllocatedSeating, gallerySeating); door = new Door(lAllocatedSeating, godsSeating); }
private void Form1_Load(object sender, EventArgs e) { // Set canvas for regent seating display canvasGallery = pSeatingDisplayGallery.CreateGraphics(); canvasGalleryRows = pGalleryRows.CreateGraphics(); canvasGallerySeats = pGallerySeats.CreateGraphics(); canvasGods = pSeatingDisplayGods.CreateGraphics(); canvasGodsRows = pGodsRows.CreateGraphics(); canvasGodsSeats = pGodsSeats.CreateGraphics(); // Create subject allocateSeatSubject = new Subject(); allocateSeatSubject.AddObserver(new Gallery(canvasGallery, canvasGalleryRows, canvasGallerySeats, gallerySeating)); allocateSeatSubject.AddObserver(new Gods(canvasGods, canvasGodsRows, canvasGodsSeats, godsSeating)); // Create intefaces season = new Season(lAllocatedSeating, gallerySeating); door = new Door(lAllocatedSeating, godsSeating); }