public void DoorOpened() { switch (_state) { case (DoorState.DoorOpening): _door.Close(); _state = DoorState.DoorOpen; break; case (DoorState.DoorClosed): _door.Close(); _state = DoorState.DoorBreached; _alarm.SignalAlarm(); break; } }
public void HandleDoorOpenedEvent(object source, DoorOpenedEventArgs args) { switch (_currentState) { case DoorStates.DoorOpening: _door.Close(); _currentState = DoorStates.DoorOpen; break; case DoorStates.DoorClosed: _door.Close(); _alarm.SignalAlarm(); _currentState = DoorStates.DoorBreached; break; } }
public void Hej() { var id = ""; switch (_state) { case DoorControlState.Closed: if (RequestEntry(id)) { _door.Open(); _entry.NotifyEntryGranted(); _state = DoorControlState.Opening; } if (RequestEntry(id) == false) { _entry.NotifyEntryDenied(); _state = DoorControlState.Closed; } else if (RequestEntry(id) == false && DoorOpen) { _door.Close(); _alarm.SignalAlarm(); } break; case DoorControlState.Opening: DoorOpened(); //_door.Close(); _state = DoorControlState.Closing; break; case DoorControlState.Closing: _door.Close(); DoorClosed(); _state = DoorControlState.Closed; break; } }