Exemple #1
0
        private static void ExportFrames(CompletedSimulation sim, IAiFactory aiFactory, String outputDir)
        {
            const Int32 tileSize = 10;

            IAi          ai    = aiFactory.Create(sim.Parameters);
            Level        level = sim.ProtoLevel.Generate();
            Rover        rover = new Rover(level, sim.Parameters);
            VisibleState state = VisibleState.GenerateBlank(level.BottomRight, rover.Position);

            using var actionEnumerator = ai.Simulate(rover.Accessor).GetEnumerator();

            Int32 maxFrameCount  = sim.Parameters.InitialMovesLeft;
            Int32 filenameDigits = (Int32)Math.Ceiling(Math.Log10(maxFrameCount)) + 1;

            String        fileBase = Path.Combine(outputDir, $"frame-{sim.ProtoLevel.Seed}-");
            DirectoryInfo dir      = new DirectoryInfo(outputDir);

            if (dir.Exists)
            {
                foreach (var file in dir.EnumerateFiles())
                {
                    file.Delete();
                }
            }
            else
            {
                dir.Create();
            }

            Int32 width  = level.Width * tileSize;
            Int32 height = level.Height * tileSize;

            using Bitmap bitmap    = new Bitmap(width, height);
            using Graphics surface = Graphics.FromImage(bitmap);

            Update update     = new Update(terrain: rover.Adjacent);
            Int32  frameIndex = 0;

            do
            {
                if (!state.Apply(update))
                {
                    continue;
                }

                GdiRenderer.Draw(surface, width, height, state);
                String suffix   = frameIndex.ToString().PadLeft(filenameDigits, '0');
                String filename = fileBase + suffix + ".png";
                bitmap.Save(filename, System.Drawing.Imaging.ImageFormat.Png);
                frameIndex++;
            }while (actionEnumerator.MoveNext() && rover.Perform(actionEnumerator.Current, out update));
        }
Exemple #2
0
        public void TestSingleFile(string exe)
        {
            var badShots    = 0;
            var crashes     = 0;
            var gamesPlayed = 0;
            var shots       = new List <int>();
            var ai          = aiFactory.Create(exe, monitor);

            for (var gameIndex = 0; gameIndex < settings.GamesCount; gameIndex++)
            {
                var map  = mapGenerator.GenerateMap();
                var game = gameFactory.Create(map, ai);
                RunGameToEnd(game);
                gamesPlayed++;
                badShots += game.BadShots;
                if (game.AiCrashed)
                {
                    crashes++;
                    if (crashes > settings.CrashLimit)
                    {
                        break;
                    }
                    ai = aiFactory.Create(exe, monitor);
                }
                else
                {
                    shots.Add(game.TurnsCount);
                }
                if (settings.Verbose)
                {
                    Console.WriteLine(
                        "Game #{3,4}: Turns {0,4}, BadShots {1}{2}",
                        game.TurnsCount, game.BadShots, game.AiCrashed ? ", Crashed" : "", gameIndex);
                }
            }
            ai.Dispose();
            WriteTotal(ai, shots, crashes, badShots, gamesPlayed);
        }