Exemple #1
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        /// <summary>
        ///   Finds the specified state.
        /// </summary>
        /// <param name="state">The state.</param>
        /// <returns>ISuccessor.</returns>
        public override TSuccessor Find(IAdversarialState state)
        {
            Root = new Node(state);
            var a = state.Player ? Max(Root, double.NegativeInfinity, double.PositiveInfinity) : Min(Root, double.NegativeInfinity, double.PositiveInfinity);

            return(a.Successor as TSuccessor);
        }
Exemple #2
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        /// <summary>
        ///   Finds the specified state.
        /// </summary>
        /// <param name="state">The state.</param>
        /// <returns>ISuccessor.</returns>
        public override TSuccessor Find(IAdversarialState state)
        {
            Root = new Node(state);
            var a = state.Player ? Max(Root) : Min(Root);

            return((TSuccessor)a.Successor);
        }
Exemple #3
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        public override ISuccessor Find(IAdversarialState state)
        {
            Root = new Node(state);
            Node a;

            if (state.Player)
                a = Max(Root, double.NegativeInfinity, double.PositiveInfinity);
            else
                a = Min(Root, double.NegativeInfinity, double.PositiveInfinity);

            return a.Successor;
        }
Exemple #4
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        public override ISuccessor Find(IAdversarialState state)
        {
            Root = new Node(state);
            Node a;

            if (state.Player)
                a = Max(Root);
            else
                a = Min(Root);

            return a.Successor;
        }
Exemple #5
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        public override ISuccessor Find(IAdversarialState state)
        {
            Root = new Node(state);
            Node a;

            if (state.Player)
            {
                a = Max(Root, double.NegativeInfinity, double.PositiveInfinity);
            }
            else
            {
                a = Min(Root, double.NegativeInfinity, double.PositiveInfinity);
            }

            return(a.Successor);
        }
Exemple #6
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        public override ISuccessor Find(IAdversarialState state)
        {
            Root = new Node(state);
            Node a;

            if (state.Player)
            {
                a = Max(Root);
            }
            else
            {
                a = Min(Root);
            }

            return(a.Successor);
        }
Exemple #7
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 /// <summary>
 ///   Finds the specified state.
 /// </summary>
 /// <param name="state">The state.</param>
 /// <returns>ISuccessor.</returns>
 public abstract TSuccessor Find(IAdversarialState state);
Exemple #8
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 public abstract ISuccessor Find(IAdversarialState state);