public Actor([NotNull] IPerson person, [NotNull] IActorTaskSource <ISectorTaskSourceContext> taskSource, [NotNull] IGraphNode node) { Person = person ?? throw new ArgumentNullException(nameof(person)); TaskSource = taskSource ?? throw new ArgumentNullException(nameof(taskSource)); Node = node ?? throw new ArgumentNullException(nameof(node)); }
public Actor([NotNull] IPerson person, [NotNull] IActorTaskSource <ISectorTaskSourceContext> taskSource, [NotNull] IGraphNode node) { Person = person; TaskSource = taskSource; Node = node; }
private static IActor CreateMonster(IActorManager actorManager, MonsterPerson person, IGraphNode startNode, IActorTaskSource <ISectorTaskSourceContext> actorTaskSource) { var actor = new Actor(person, actorTaskSource, startNode); actorManager.Add(actor); return(actor); }
public SwitchHumanActorTaskSource(IHumanActorTaskSource <TContext> humanActorTaskSource, IActorTaskSource <TContext> botActorTaskContext) { _humanActorTaskSource = humanActorTaskSource ?? throw new ArgumentNullException(nameof(humanActorTaskSource)); _botActorTaskContext = botActorTaskContext ?? throw new ArgumentNullException(nameof(botActorTaskContext)); CurrentControl = ActorTaskSourceControl.Human; }
private IActor CreateMonster(IActorManager actorManager, IMonsterScheme monsterScheme, IGraphNode startNode, IActorTaskSource <ISectorTaskSourceContext> actorTaskSource) { var person = _monsterFactory.Create(monsterScheme); var actor = new Actor(person, actorTaskSource, startNode); actorManager.Add(actor); return(actor); }
private static bool IsPlayerActorControlledByHuman(IActorTaskSource <ISectorTaskSourceContext> taskSource) { if (taskSource is IActorTaskControlSwitcher controlSwitcher) { return(controlSwitcher.CurrentControl == ActorTaskSourceControl.Human); } return(true); }
public TaskState(IActor actor, IActorTask task, IActorTaskSource taskSource) { Actor = actor ?? throw new ArgumentNullException(nameof(actor)); Task = task ?? throw new ArgumentNullException(nameof(task)); TaskSource = taskSource ?? throw new ArgumentNullException(nameof(taskSource)); Counter = Task.Cost; _valueToExecute = Task.Cost / 2; }
private static IActor CreateActor( IPerson humanPerson, IGraphNode startNode, IActorTaskSource <ISectorTaskSourceContext> actorTaskSource) { var actor = new Actor(humanPerson, actorTaskSource, startNode); return(actor); }
public TransitionPoolItem(IPerson person, IActorTaskSource <ISectorTaskSourceContext> actorTaskSource, ISector nextSector, ISector oldSector, IGraphNode oldNode) { Person = person ?? throw new ArgumentNullException(nameof(person)); TaskSource = actorTaskSource ?? throw new ArgumentNullException(nameof(actorTaskSource)); NextSector = nextSector ?? throw new ArgumentNullException(nameof(nextSector)); OldSector = oldSector ?? throw new ArgumentNullException(nameof(oldSector)); OldNode = oldNode ?? throw new ArgumentNullException(nameof(oldNode)); }
/// <summary> /// Создаёт экземпляр <see cref="MonsterGenerator" />. /// </summary> /// <param name="schemeService"> Сервис схем. </param> /// <param name="generatorRandomSource"> Источник рандома для генератора. </param> public MonsterGenerator(ISchemeService schemeService, IMonsterPersonFactory monsterFactory, IMonsterGeneratorRandomSource generatorRandomSource, IActorTaskSource <ISectorTaskSourceContext> actorTaskSource) { _schemeService = schemeService ?? throw new ArgumentNullException(nameof(schemeService)); _monsterFactory = monsterFactory ?? throw new ArgumentNullException(nameof(monsterFactory)); _generatorRandomSource = generatorRandomSource ?? throw new ArgumentNullException(nameof(generatorRandomSource)); _actorTaskSource = actorTaskSource; }
public NationalUnityEventService( IPersonFactory personFactory, IDice dice, IActorTaskSource <ISectorTaskSourceContext> actorTaskSource, IUserTimeProvider userTimeProvider) { _personFactory = personFactory; _dice = dice; _actorTaskSource = actorTaskSource; _userTimeProvider = userTimeProvider; }
public GlobeInitializer( IBiomeInitializer biomeInitializer, IGlobeTransitionHandler globeTransitionHandler, ISchemeService schemeService, IActorTaskSource <ISectorTaskSourceContext> actorTaskSource, IPersonInitializer personInitializer) { _biomeInitializer = biomeInitializer; _globeTransitionHandler = globeTransitionHandler; _schemeService = schemeService; _actorTaskSource = actorTaskSource; _personInitializer = personInitializer; }
public ActorTaskExecutionException(IActorTaskSource actorTaskSource) { ActorTaskSource = actorTaskSource; }
public ActorTaskExecutionException(string message, IActorTaskSource actorTaskSource, Exception inner) : base(message, inner) { ActorTaskSource = actorTaskSource; }
public OnlyBotTaskSourceCollector([Inject(Id = "monster")] IActorTaskSource <ISectorTaskSourceContext> botActorTaskSource) { _botActorTaskSource = botActorTaskSource; }
public void SwitchTaskSource(IActorTaskSource <ISectorTaskSourceContext> actorTaskSource) { TaskSource = actorTaskSource; }
public Actor([NotNull] IPerson person, [NotNull] IActorTaskSource <ISectorTaskSourceContext> taskSource, [NotNull] IGraphNode node, IPerkResolver?perkResolver) : this(person, taskSource, node) { _perkResolver = perkResolver; }
public ActorTaskExecutionException(IActorTaskSource <ISectorTaskSourceContext> actorTaskSource) { ActorTaskSource = actorTaskSource; }
public ActorTaskExecutionException(string message, IActorTaskSource <ISectorTaskSourceContext> actorTaskSource) : base(message) { ActorTaskSource = actorTaskSource; }