public void DrawActor(int i) { var actor = Party.Actors[i]; _actorManager.DrawBattle(actor.BattleChar, new Rect(actor.X + (actor == Party.ActivePlayer ? -20 : 0), actor.Y, 48, 48), actor.Rect); }
public void DrawActor(int i) { var actor = Party.Actors[i]; _actorManager.DrawBattle(actor.BattleChar, new Rect(actor.X + (actor == Party.ActivePlayer ? -20 : 0), actor.Y, 48, 48), actor.Rect); }