public static InboxDirective SystemMessageInbox <S, T>(Actor <S, T> actor, IActorInbox inbox, SystemMessage msg, ActorItem parent) { return(ActorContext.WithContext(new ActorItem(actor, inbox, actor.Flags), parent, ProcessId.NoSender, null, msg, msg.SessionId, () => { switch (msg.Tag) { case Message.TagSpec.Restart: if (inbox.IsPaused) { inbox.Unpause(); } actor.Restart(); break; case Message.TagSpec.LinkChild: var lc = msg as SystemLinkChildMessage; actor.LinkChild(lc.Child); break; case Message.TagSpec.UnlinkChild: var ulc = msg as SystemUnLinkChildMessage; actor.UnlinkChild(ulc.Child); break; case Message.TagSpec.ChildFaulted: var cf = msg as SystemChildFaultedMessage; return actor.ChildFaulted(cf.Child, cf.Sender, cf.Exception, cf.Message); case Message.TagSpec.StartupProcess: actor.Startup(); break; case Message.TagSpec.ShutdownProcess: var sp = msg as ShutdownProcessMessage; actor.ShutdownProcess(sp.MaintainState); break; case Message.TagSpec.Unpause: inbox.Unpause(); break; case Message.TagSpec.Pause: inbox.Pause(); break; case Message.TagSpec.Watch: var awm = msg as SystemAddWatcherMessage; actor.AddWatcher(awm.Id); break; case Message.TagSpec.UnWatch: var rwm = msg as SystemRemoveWatcherMessage; actor.RemoveWatcher(rwm.Id); break; case Message.TagSpec.DispatchWatch: var dwm = msg as SystemDispatchWatchMessage; actor.DispatchWatch(dwm.Id); break; case Message.TagSpec.DispatchUnWatch: var duwm = msg as SystemDispatchUnWatchMessage; actor.DispatchUnWatch(duwm.Id); break; } return InboxDirective.Default; })); }
public static InboxDirective SystemMessageInbox <S, T>(Actor <S, T> actor, IActorInbox inbox, SystemMessage msg, ActorItem parent) { var session = msg.SessionId == null ? None : Some(new SessionId(msg.SessionId)); return(ActorContext.System(actor.Id).WithContext(new ActorItem(actor, inbox, actor.Flags), parent, ProcessId.NoSender, null, msg, session, () => { switch (msg.Tag) { case Message.TagSpec.Restart: actor.Restart(inbox.IsPaused); break; case Message.TagSpec.LinkChild: var lc = msg as SystemLinkChildMessage; actor.LinkChild(lc.Child); break; case Message.TagSpec.UnlinkChild: var ulc = (msg as SystemUnLinkChildMessage).SetSystem(actor.Id.System); actor.UnlinkChild(ulc.Child); break; case Message.TagSpec.ChildFaulted: var cf = (msg as SystemChildFaultedMessage).SetSystem(actor.Id.System); return actor.ChildFaulted(cf.Child, cf.Sender, cf.Exception, cf.Message); case Message.TagSpec.StartupProcess: var startupProcess = msg as StartupProcessMessage; var inboxDirective = actor.Startup(); // get feedback whether startup will somehow trigger Unpause itself (i.e. error => strategy => restart) if (startupProcess.UnpauseAfterStartup && !inboxDirective.HasFlag(InboxDirective.Pause)) { inbox.Unpause(); } break; case Message.TagSpec.ShutdownProcess: var shutdownProcess = msg as ShutdownProcessMessage; actor.ShutdownProcess(shutdownProcess.MaintainState); break; case Message.TagSpec.Unpause: inbox.Unpause(); break; case Message.TagSpec.Pause: inbox.Pause(); break; // do not return InboxDirective.Pause because system queue should never pause case Message.TagSpec.Watch: var awm = msg as SystemAddWatcherMessage; actor.AddWatcher(awm.Id); break; case Message.TagSpec.UnWatch: var rwm = msg as SystemRemoveWatcherMessage; actor.RemoveWatcher(rwm.Id); break; case Message.TagSpec.DispatchWatch: var dwm = msg as SystemDispatchWatchMessage; actor.DispatchWatch(dwm.Id); break; case Message.TagSpec.DispatchUnWatch: var duwm = msg as SystemDispatchUnWatchMessage; actor.DispatchUnWatch(duwm.Id); break; } return InboxDirective.Default; })); }