public override EGoalStatus Update(float inDeltaTime) { if (_target == null || _attack == null || _targetState == null) { return(EGoalStatus.Failed); } if (_targetState.IsActionStateActiveOnTrack(EActionStateMachineTrack.Locomotion, EActionStateId.Dead)) { return(EGoalStatus.Completed); } if (_attack.CanAttack(_target)) { _attack.Attack(_target); } return(EGoalStatus.InProgress); }
private bool InLocomotion(IActionStateMachineInterface inActionStateMachineInterface) { return(inActionStateMachineInterface != null && inActionStateMachineInterface.IsActionStateActiveOnTrack(EActionStateMachineTrack.Locomotion, EActionStateId.Locomotion)); }