public FnAbility(IAbilityService abilityService) { this.abilityService = abilityService; }
public OnModuleApplyDamage(IModService mod, IAbilityService ability) { _mod = mod; _ability = ability; }
public AbilitiesModel(ICoreLogic coreLogic, IAbilityService abilityService, IMajorService majorService) : base(coreLogic, HeroGenStage.Abilities, majorService) { _abilityService = abilityService; }
public OnModuleApplyDamage(IRuneService rune, IAbilityService ability) { _rune = rune; _ability = ability; }
public AbilityController(IAbilityService abilityService) { _abilityService = abilityService; }
public ScenarioWarriorGridViewModel(IIdToNameService idToNameService, IScenarioPokemonService scenarioPokemonService, IPokemonService pokemonService, IAbilityService abilityService) { _scenarioPokemonService = scenarioPokemonService; _pokemonService = pokemonService; _abilityService = abilityService; WarriorItems = idToNameService.GetComboBoxItemsExceptDefault <IBaseWarriorService>(); KingdomItems = idToNameService.GetComboBoxItemsPlusDefault <IKingdomService>(); }