public RuneTaker(IAbilityUnit unit, IAbilityMapData abilityMapData, bool autoRunToTake) { this.Unit = unit; this.AbilityMapData = abilityMapData; this.AutoRunToTake = autoRunToTake; this.Menu = new AbilitySubMenu("RuneTaker"); }
public RuneTaker(IAbilityUnit unit, IAbilityMapData abilityMapData, bool autoRunToTake, AbilitySubMenu menu) { this.Unit = unit; this.AbilityMapData = abilityMapData; this.AutoRunToTake = autoRunToTake; this.Menu = menu; }
public BearRuneTaker(IAbilityUnit unit, IAbilityMapData abilityMapData) : base(unit, abilityMapData, true, new AbilitySubMenu("BearRuneTaker")) { this.TakeBountyOnStart = true; }