Exemple #1
0
            /// <summary>
            /// Called on every timer tick
            /// </summary>
            protected override void OnTick()
            {
                GamePlayer player = (GamePlayer)m_actionSource;

                player.IsStrafing         = (m_flags & 0x4000) != 0;
                player.TargetInView       = (m_flags & 0xa000) != 0; // why 2 bits? that has to be figured out
                player.GroundTargetInView = ((m_flags & 0x1000) != 0);

                List <Tuple <SpellLine, List <Skill> > > snap = player.GetAllUsableListSpells();
                Skill     sk = null;
                SpellLine sl = null;

                // is spelline in index ?
                if (m_spellLineIndex < snap.Count)
                {
                    int index = snap[m_spellLineIndex].Item2.FindIndex(s => s is Spell ?
                                                                       s.Level == m_spellLevel
                                                                       : (s is Styles.Style ? ((Styles.Style)s).SpecLevelRequirement == m_spellLevel
                                                                          : (s is Ability ? ((Ability)s).SpecLevelRequirement == m_spellLevel : false)));

                    if (index > -1)
                    {
                        sk = snap[m_spellLineIndex].Item2[index];
                    }

                    sl = snap[m_spellLineIndex].Item1;
                }

                if (sk is Spell && sl != null)
                {
                    player.CastSpell((Spell)sk, sl);
                }
                else if (sk is Styles.Style)
                {
                    player.ExecuteWeaponStyle((Styles.Style)sk);
                }
                else if (sk is Ability)
                {
                    Ability ab = (Ability)sk;
                    IAbilityActionHandler handler = SkillBase.GetAbilityActionHandler(ab.KeyName);
                    if (handler != null)
                    {
                        handler.Execute(ab, player);
                    }

                    ab.Execute(player);
                }
                else
                {
                    if (Log.IsWarnEnabled)
                    {
                        Log.Warn("Client <" + player.Client.Account.Name + "> requested incorrect spell at level " + m_spellLevel +
                                 " in spell-line " + ((sl == null || sl.Name == null) ? "unkown" : sl.Name));
                    }

                    player.Out.SendMessage(string.Format("Error : Spell (Line {0}, Level {1}) can't be resolved...", m_spellLineIndex, m_spellLevel), eChatType.CT_SpellResisted, eChatLoc.CL_SystemWindow);
                }
            }
Exemple #2
0
            /// <summary>
            /// Called on every timer tick
            /// </summary>
            protected override void OnTick()
            {
                GamePlayer player = (GamePlayer)m_actionSource;

                if (player == null)
                {
                    return;
                }

                if ((m_flagSpeedData & 0x200) != 0)
                {
                    player.CurrentSpeed = (short)(-(m_flagSpeedData & 0x1ff));                     // backward movement
                }
                else
                {
                    player.CurrentSpeed = (short)(m_flagSpeedData & 0x1ff);                     // forwardmovement
                }

                player.IsStrafing         = (m_flagSpeedData & 0x4000) != 0;
                player.TargetInView       = (m_flagSpeedData & 0xa000) != 0;           // why 2 bits? that has to be figured out
                player.GroundTargetInView = ((m_flagSpeedData & 0x1000) != 0);

                List <Tuple <Skill, Skill> > snap = player.GetAllUsableSkills();

                Skill sk    = null;
                Skill sksib = null;

                // we're not using a spec !
                if (m_type > 0)
                {
                    // find the first non-specialization index.
                    int begin = Math.Max(0, snap.FindIndex(it => (it.Item1 is Specialization) == false));

                    // are we in list ?
                    if (m_index + begin < snap.Count)
                    {
                        sk    = snap[m_index + begin].Item1;
                        sksib = snap[m_index + begin].Item2;
                    }
                }
                else
                {
                    // mostly a spec !
                    if (m_index < snap.Count)
                    {
                        sk    = snap[m_index].Item1;
                        sksib = snap[m_index].Item2;
                    }
                }

                // we really got a skill !
                if (sk != null)
                {
                    // Test if we can use it !
                    int reuseTime = player.GetSkillDisabledDuration(sk);
                    if (reuseTime > 60000)
                    {
                        player.Out.SendMessage(
                            string.Format("You must wait {0} minutes {1} seconds to use this ability!", reuseTime / 60000, reuseTime % 60000 / 1000),
                            eChatType.CT_System, eChatLoc.CL_SystemWindow);

                        if (player.Client.Account.PrivLevel < 2)
                        {
                            return;
                        }
                    }
                    else if (reuseTime > 0)
                    {
                        player.Out.SendMessage(string.Format("You must wait {0} seconds to use this ability!", reuseTime / 1000 + 1),
                                               eChatType.CT_System, eChatLoc.CL_SystemWindow);

                        if (player.Client.Account.PrivLevel < 2)
                        {
                            return;
                        }
                    }

                    // See what we should do depending on skill type !


                    if (sk is Specialization)
                    {
                        Specialization     spec    = (Specialization)sk;
                        ISpecActionHandler handler = SkillBase.GetSpecActionHandler(spec.KeyName);
                        if (handler != null)
                        {
                            handler.Execute(spec, player);
                        }
                    }
                    else if (sk is Ability)
                    {
                        Ability ab = (Ability)sk;
                        IAbilityActionHandler handler = SkillBase.GetAbilityActionHandler(ab.KeyName);
                        if (handler != null)
                        {
                            handler.Execute(ab, player);
                            return;
                        }

                        ab.Execute(player);
                    }
                    else if (sk is Spell)
                    {
                        if (sksib != null && sksib is SpellLine)
                        {
                            player.CastSpell((Spell)sk, (SpellLine)sksib);
                        }
                    }
                    else if (sk is Style)
                    {
                        player.ExecuteWeaponStyle((Style)sk);
                    }
                }

                if (sk == null)
                {
                    player.Out.SendMessage("Skill is not implemented.", eChatType.CT_Advise, eChatLoc.CL_SystemWindow);
                }
            }