private void handleInventoryUpdated(IAPInventory inventory) { if (inventory.uid == this.uid) { Debug.Log("handleInventoryUpdated: " + inventory.uid + " lock: " + inventory.isLocked()); UpdateTemplate(inventory); } }
protected void UpdateTemplate(IAPObject obj) { if (obj != null) { // Update images Image[] imgs = gameObject.GetComponentsInChildren <Image>(); foreach (Image img in imgs) { if (img.name == "icon" && obj.icon != null) { img.sprite = obj.icon; } else if (obj is IAPInventory && img.name == "lock_icon") { IAPInventory obji = (IAPInventory)obj; img.gameObject.SetActive(obji.isLocked()); } else if (obj is IAPInventory && img.name == "unlock_icon") { IAPInventory obji = (IAPInventory)obj; img.gameObject.SetActive(!obji.isLocked()); } else if (img.name == "currency_icon") { IAPCurrency currency = IAPInventoryManager.GetCurrency(obj.currency); if (currency != null && currency.icon != null) { img.sprite = currency.icon; } } else if (img.name == "level") { if (targetType == IAPType.Ability) { IAPAbilityLevel lv = (obj as IAPAbility).GetCurrentLevel(); if (lv != null && lv.icon != null) { img.sprite = lv.icon; } } } } // For inventory if (obj is IAPInventory) { IAPInventory inventory = obj as IAPInventory; bool locked = inventory.isLocked(); Text[] inventoryText = gameObject.GetComponentsInChildren <Text>(); Debug.Log("UPDATE Tempate: " + uid + " obj: " + inventoryText.Length); foreach (Text txt in inventoryText) { string name = txt.name.ToLower(); Debug.Log("UPDATE Text: " + name + " locked: " + locked); if (name.StartsWith("locked")) { txt.enabled = locked; } else if (name.StartsWith("unlocked")) { txt.enabled = !locked; } } Button[] inventoryBtns = gameObject.GetComponentsInChildren <Button>(); foreach (Button btn in inventoryBtns) { string name = btn.name.ToLower(); Debug.Log("UPDATE button: " + name + " locked: " + locked); if (name.StartsWith("locked")) { btn.enabled = locked; } else if (name.StartsWith("unlocked")) { btn.enabled = !locked; } } if (inventory.isLocked()) { IAPUIUtility.SetButtonActive(true, gameObject, "locked_button"); IAPUIUtility.SetButtonActive(false, gameObject, "unlocked_button"); } else { IAPUIUtility.SetButtonActive(false, gameObject, "locked_button"); IAPUIUtility.SetButtonActive(true, gameObject, "unlocked_button"); } } // Update text Text[] txts = gameObject.GetComponentsInChildren <Text>(); // InAppPurchase if (targetType == IAPType.InAppPurchase) { IAPPackage package = (obj as IAPPackage); foreach (Text txt in txts) { string name = txt.name.ToLower(); if (name.StartsWith("content_")) { string[] ss = name.Split('_'); if (ss.Length == 3) { IAPPackageContent cc = package.GetContent(ss[1]); if (cc != null) { if (ss[2] == "amount") { txt.text = cc.amount.ToString(); } else { UpdateTextWithObject(txt, cc.obj, ss[2]); } } } } else if (package.fetchFromStore) { UpdateTextWithPackage(txt, package); } else { UpdateTextWithObject(txt, obj, name); } } // Ability } else if (targetType == IAPType.Ability) { IAPAbility ability = (obj as IAPAbility); foreach (Text txt in txts) { string name = txt.name.ToLower(); if (name == "price") { if (ability.isLocked() && ability.lockedString != null && ability.lockedString != "") { txt.text = ability.lockedString; } else { IAPAbilityLevel lv = ability.GetCurrentLevel(); if (lv != null) { if (ability.level == ability.levels.Count - 1 && ability.maxString != null && ability.maxString != "") { txt.text = ability.maxString; } else { txt.text = lv.price.ToString(); } } } } else { // Debug.Log("text " + txt + " name: " + name); UpdateTextWithObject(txt, obj, name); } } } else { foreach (Text txt in txts) { UpdateTextWithObject(txt, obj, txt.name); } } } }