// Use this for initialization void Start() { // hide the background Image background = gameObject.GetComponent <Image>(); if (background != null) { background.enabled = false; } // Add item to viewport content // if(searchTag != null && searchTag != "") // if(searchTag != 0) // { if (itemType == IAPType.Inventory) { List <IAPInventory> inventoryList = IAPInventoryManager.GetInventoryListByTags(searchTag); if (inventoryList != null && itemTemplate != null) { DoLayout(inventoryList.Count); foreach (IAPInventory inventory in inventoryList) { GameObject obj = Instantiate(itemTemplate); IAPTemplate btn = obj.GetComponent <IAPTemplate>(); if (btn == null) { btn = obj.AddComponent <IAPTemplate>(); } btn.targetType = IAPType.Inventory; btn.uid = inventory.uid; btn.useConfirmDialog = useConfirmDialog; obj.transform.SetParent(_listView.transform); obj.transform.localScale = new Vector3(1, 1, 1); } } } else if (itemType == IAPType.InAppPurchase) { List <IAPPackage> packageList = IAPInventoryManager.GetPackageListByTags(searchTag); if (packageList != null && itemTemplate != null) { DoLayout(packageList.Count); foreach (IAPPackage package in packageList) { // Debug.Log("package " + package.uid + " type: "); GameObject obj = Instantiate(itemTemplate); IAPTemplate btn = obj.GetComponent <IAPTemplate>(); if (btn == null) { btn = obj.AddComponent <IAPTemplate>(); } btn.targetType = IAPType.InAppPurchase; btn.uid = package.uid; btn.useConfirmDialog = useConfirmDialog; obj.transform.SetParent(_listView.transform); obj.transform.localScale = new Vector3(1, 1, 1); } } } else if (itemType == IAPType.Ability) { List <IAPAbility> abilityList = IAPInventoryManager.GetAbilityListByTags(searchTag); // Debug.Log("abilityList: " + abilityList + " count : " + abilityList.Count); if (abilityList != null && itemTemplate != null) { DoLayout(abilityList.Count); foreach (IAPAbility ability in abilityList) { GameObject obj = Instantiate(itemTemplate); IAPTemplate btn = obj.GetComponent <IAPTemplate>(); if (btn == null) { btn = obj.AddComponent <IAPTemplate>(); } btn.targetType = IAPType.Ability; btn.uid = ability.uid; btn.useConfirmDialog = useConfirmDialog; obj.transform.SetParent(_listView.transform); obj.transform.localScale = new Vector3(1, 1, 1); } } } else if (itemType == IAPType.GameLevel) { IAPGameLevel gameLevel = IAPInventoryManager.GetGameLevel(uid); Debug.Log("GameLevel " + uid); if (gameLevel != null && itemTemplate != null) { Debug.Log("GameLevel " + gameLevel.levels.Count); DoLayout(gameLevel.levels.Count); for (int i = 0; i < gameLevel.levels.Count; i++) { GameObject obj = Instantiate(itemTemplate); IAPTemplate btn = obj.GetComponent <IAPTemplate>(); if (btn == null) { btn = obj.AddComponent <IAPTemplate>(); } btn.targetType = IAPType.GameLevel; btn.uid = gameLevel.uid; btn.level = i; btn.useConfirmDialog = useConfirmDialog; obj.transform.SetParent(_listView.transform); obj.transform.localScale = new Vector3(1, 1, 1); // Add Events IAPUIUtility.AddButtonCallback(obj, (GameObject go) => { IAPGameSubLevel lv = gameLevel.levels[btn.level]; bool islocked = false; islocked = (gameLevel.GetPropertyValue("locked", btn.level) > 0); Debug.LogFormat("Lock {0}", islocked); // if(gameLevel.isLocked()){ islocked = (gameLevel.GetPropertyValue("locked", btn.level) > 0); // } lv.locked = islocked; // if(islocked&&lv.price>0){ // } else { if (OnGameLevelSelect != null) { OnGameLevelSelect.Invoke(gameLevel, btn.level); } // } }, "self,select_button"); } } } // } }
protected void UpdateGameLevelTemplate(IAPGameLevel obj, int subLevelIndex) { if (obj != null && obj.levels != null && subLevelIndex < obj.levels.Count) { IAPGameSubLevel lv = obj.levels[subLevelIndex]; // Update images Image[] imgs = gameObject.GetComponentsInChildren <Image>(); foreach (Image img in imgs) { if (img.gameObject == gameObject || img.name == "icon") { // check if level locked bool islocked = false; if (obj.isLocked()) { islocked = (obj.GetPropertyValue("locked", subLevelIndex) > 0); } if (islocked) { if (obj.lockedIcon != null) { img.sprite = obj.lockedIcon; } } else { if (obj.icon != null) { img.sprite = obj.icon; } } } else if (img.name == "currency_icon") { IAPCurrency currency = IAPInventoryManager.GetCurrency(obj.currency); if (currency != null && currency.icon != null) { img.sprite = currency.icon; } } else if (img.name == "level") { if (lv != null && lv.icon != null) { img.sprite = lv.icon; } } } // Update Property Image IAPPropertyImage[] propImgs = gameObject.GetComponentsInChildren <IAPPropertyImage>(); foreach (IAPPropertyImage propImg in propImgs) { propImg.level = subLevelIndex; propImg.obj = obj; propImg.UpdateImage(); } // Update text Text[] txts = gameObject.GetComponentsInChildren <Text>(); foreach (Text txt in txts) { string name = txt.name.ToLower(); if (name == "level") { txt.text = (subLevelIndex + 1).ToString(); } else { UpdateTextWithObject(txt, obj, name); } } } }
// Use this for initialization void Start() { if (uid != null) { // Purchase button action System.Action <GameObject> purchaseButtonCallback = null; // if (targetType == IAPType.Currency) { IAPCurrency obj = IAPInventoryManager.GetCurrency(uid); if (obj != null) { UpdateTemplate(obj); IAPInventoryManager.OnCurrencyUpdated += handleCurrencyUpdated; purchaseButtonCallback = (GameObject go) => { handleButtonCallback(obj); }; } } else if (targetType == IAPType.Inventory) { IAPInventory obj = IAPInventoryManager.GetInventory(uid); if (obj != null) { Debug.Log("UpdateTemplate " + obj.uid); UpdateTemplate(obj); IAPInventoryManager.OnInventoryUpdated += handleInventoryUpdated; // Debug.Log("obj.available: " + obj.available); // Check if inventory available // if(obj.available==0){ // IAPUIUtility.SetButtonActive(false,gameObject,"purchase_button"); // } else { purchaseButtonCallback = (GameObject go) => { // Debug.Log("213123"); handleButtonCallback(obj); }; // } } } else if (targetType == IAPType.Ability) { IAPAbility obj = IAPInventoryManager.GetAbility(uid); if (obj != null) { UpdateTemplate(obj); IAPInventoryManager.OnAbilityUpdated += handleAbilityUpdated; IAPAbility ability = (obj as IAPAbility); if (ability.level < ability.levels.Count - 1) { // Get the currency IAPCurrency currency = IAPInventoryManager.GetCurrency(obj.currency); purchaseButtonCallback = (GameObject go) => { if (useConfirmDialog) { if (currency != null) { // Construct confirm msg IAPAbilityLevel lv = ability.GetCurrentLevel(); string msg = IAPInventoryManager.uiSettings.abilityConfirmString.Replace("%title%", obj.title); msg = msg.Replace("%description%", lv.description.ToString()); msg = msg.Replace("%price%", lv.price.ToString()); msg = msg.Replace("%currency_title%", currency.title); msg = msg.Replace("%currency_description%", currency.description); // Show confirm diaglog IAPInventoryManager.ShowConfirmDialog(msg, delegate(IAPDialog diag){ ability.Upgrade(); } ); } } else { // Purchase the package ability.Upgrade(); } }; } else { // Disable the button IAPUIUtility.SetButtonEnabled(gameObject, false); } } } else if (targetType == IAPType.InAppPurchase) { IAPPackage obj = IAPInventoryManager.GetPackage(uid); if (obj != null) { // UpdateTemplate(obj); // if((obj.productType==IAPProductType.NonConsumable || obj.productType==IAPProductType.Subscription) && obj.amount>0) // { // IAPUIUtility.SetButtonEnabled(gameObject,false,"purchase_button"); // } else { if (obj.fetchFromStore) { // For Real Money IAP IAPInventoryManager.OnIAPInitialized += handleOnIAPInitialized; // Check if IAP initialized if (IAPManager.IsInitialized()) { Debug.LogFormat("uid: {0} type: {1} amount: {2}", uid, obj.productType, obj.amount); if ((obj.productType == IAPProductType.NonConsumable || obj.productType == IAPProductType.Subscription) && obj.amount > 0) { IAPUIUtility.SetButtonEnabled(gameObject, false, "purchase_button"); } else { purchaseButtonCallback = (GameObject go) => { IAPUIUtility.SetButtonEnabled(gameObject, false, "purchase_button"); obj.Purchase(handlePackageUpdated); }; } } else { IAPUIUtility.SetButtonEnabled(gameObject, false, "purchase_button"); IAPInventoryManager.InitIAPManager(); } } else { // For Virtual Currency IAP purchaseButtonCallback = (GameObject go) => { if (useConfirmDialog) { // Construct confirm msg IAPCurrency currency = IAPInventoryManager.GetCurrency(obj.currency); if (currency != null) { string msg = IAPInventoryManager.uiSettings.iapConfirmString.Replace("%title%", obj.title); msg = msg.Replace("%description%", obj.description); msg = msg.Replace("%price%", obj.price.ToString()); msg = msg.Replace("%currency_title%", currency.title); msg = msg.Replace("%currency_description%", currency.description); // Show confirm diaglog IAPInventoryManager.ShowConfirmDialog(msg, delegate(IAPDialog diag){ // Purchase the package obj.Purchase(); } ); } } else { // Purchase the package obj.Purchase(); } }; } // } UpdateTemplate(obj); } } else if (targetType == IAPType.GameLevel && level != -1) { IAPGameLevel obj = IAPInventoryManager.GetGameLevel(uid); IAPInventoryManager.OnGameLevelUpdated += handleGameLevelUpdated; if (obj != null) { UpdateGameLevelTemplate(obj, level); // IAPCurrency currency = IAPInventoryManager.GetCurrency(obj.currency); // Debug.LogFormat("obj {0}",level); // purchaseButtonCallback=(GameObject go)=>{ IAPUIUtility.AddButtonCallback(gameObject, (GameObject go) => { IAPGameSubLevel subLevel = obj.levels[level]; bool islocked = (obj.GetPropertyValue("locked", level) > 0); // Debug.LogFormat("obj {0} {1} {2}", level, useConfirmDialog, obj.currency); // Check if price valid and if (subLevel.price > 0 && islocked) { if (useConfirmDialog) { // Construct confirm msg IAPCurrency currency = IAPInventoryManager.GetCurrency(obj.currency); if (currency != null) { string msg = IAPInventoryManager.uiSettings.iapConfirmString.Replace("%title%", obj.title); msg = msg.Replace("%description%", obj.description + " Level " + level.ToString()); msg = msg.Replace("%price%", subLevel.price.ToString()); msg = msg.Replace("%currency_title%", currency.title); msg = msg.Replace("%currency_description%", currency.description); // Show confirm diaglog IAPInventoryManager.ShowConfirmDialog(msg, delegate(IAPDialog diag){ // Check if enough currency if (currency != null && currency.Consume(subLevel.price)) { // obj.SetPropertyValue("locked",level,1); obj.UnlockLevel(level); } } ); } } else { // Get the currency IAPCurrency currency = IAPInventoryManager.GetCurrency(obj.currency); // Check if enough currency if (currency != null && currency.Consume(subLevel.price)) { obj.UnlockLevel(level); } } } }, "self,select_button"); } } // Add the button callback to purchase_button if (purchaseButtonCallback != null) { IAPUIUtility.AddButtonCallback(gameObject, purchaseButtonCallback, "purchase_button"); } } }