Exemple #1
0
 /// <summary>
 /// Called when entering the World and when resurrected
 /// </summary>
 public virtual void OnActivate()
 {
     if (!m_actions.IsInitialized)
     {
         // execute only on world enter (not on resurrect)
         m_actions.Init(m_owner);
     }
     m_SourcePoint = m_owner.Position;
     CurrentAction = m_actions[m_state];
 }