public override bool Intersect(SlimDX.Ray ray, ref float dist, out IADTChunk hitChunk)
        {
            hitChunk = null;
            if (mMesh == null)
            {
                return(false);
            }

            float nDist = 0.0f;

            if (mMesh.Intersects(ray, out nDist))
            {
                hitChunk = this;
                dist     = nDist;
                return(true);
            }
            return(false);
        }
Exemple #2
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        public override bool Intersect(Ray ray, ref float dist, out IADTChunk hitChunk)
        {
            hitChunk = null;
            if (mMesh == null)
                return false;

            float nDist = 0.0f;
            if (mMesh.Intersects(ray, out nDist))
            {
                hitChunk = this;
                dist = nDist;
                return true;
            }
            return false;
        }