Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        if (timerstart == true)
        {
            tutoTimer += Time.deltaTime;

            if (GameObject.Find("LevelStat"))
            {
                cmp_lvlSt.timerChallenge = tutoTimer;
            }
        }
        else
        {
            tutoTimer = 0;
        }
        if (cmp_playerCtrl.shield.activeInHierarchy == true)
        {
            I6.SetActive(true);
            shieldTimer += Time.deltaTime;
            lifeTimer   += Time.deltaTime;
            if (shieldTimer >= 5)
            {
                I6.SetActive(false);
            }
            if (lifeTimer >= 3)
            {
                I7.SetActive(true);
            }
            if (lifeTimer >= 8)
            {
                I7.SetActive(false);
            }
        }
        if (cmp_playerMod.weapon != null)

        {
            if (cmp_playerMod.weapon.GetComponent <UseDurationItm>().actualUses < 3)
            {
                I5.SetActive(true);
                durationTimer += Time.deltaTime;
                if (durationTimer >= 5)
                {
                    I5.SetActive(false);
                }
            }
        }
    }
        public void Call(ItemObj item)
        {
            switch (Last)
            {
            case 1:
                I1.ChangeItem(item);
                break;

            case 2:
                I2.ChangeItem(item);
                break;

            case 3:
                I3.ChangeItem(item);
                break;

            case 4:
                I4.ChangeItem(item);
                break;

            case 5:
                I5.ChangeItem(item);
                break;

            case 6:
                I6.ChangeItem(item);
                break;

            case 7:
                I7.ChangeItem(item);
                break;

            case 8:
                I8.ChangeItem(item);
                break;

            case 9:
                I9.ChangeItem(item);
                break;

            case 10:
                O.ChangeItem(item);
                break;
            }
        }
Exemple #3
0
        public static void TestI7()
        {
            var a = new C10();
            I7 <int, string, bool> i = a;

            Assert.AreEqual(1, i.Foo());

            var a1 = new C11 <int, string, bool>();

            i = a1;
            Assert.AreEqual(1, i.Foo());

            var a2 = new C12 <int, string, bool>();
            I7 <I5 <int>, I5 <string>, I5 <bool> > i2 = a2;

            Assert.AreEqual(1, i2.Foo());

            var a3 = new C13 <int, string, bool>();
            I7 <I5 <I5 <int> >, I5 <I5 <string> >, I5 <I5 <bool> > > i3 = a3;

            Assert.AreEqual(1, i3.Foo());
        }
Exemple #4
0
        public override double GetInputForFuseNumber(int fuseNumber)
        {
            switch (fuseNumber % 44)
            {
            case 0:
                return(I1.Output(0));

            case 1:
                return(I1.Output(0).Inverted());

            case 2:
                return(I23.Output(0));

            case 3:
                return(I23.Output(0).Inverted());

            case 4:
                return(I2.Output(0));

            case 5:
                return(I2.Output(0).Inverted());

            case 6:
                return(I22.Output(0));

            case 7:
                return(I22.Output(0).Inverted());

            case 8:
                return(I3.Output(0));

            case 9:
                return(I3.Output(0).Inverted());

            case 10:
                return(I21.Output(0));

            case 11:
                return(I21.Output(0).Inverted());

            case 12:
                return(I4.Output(0));

            case 13:
                return(I4.Output(0).Inverted());

            case 14:
                return(I20.Output(0));

            case 15:
                return(I20.Output(0).Inverted());

            case 16:
                return(I5.Output(0));

            case 17:
                return(I5.Output(0).Inverted());

            case 18:
                return(I19.Output(0));

            case 19:
                return(I19.Output(0).Inverted());

            case 20:
                return(I6.Output(0));

            case 21:
                return(I6.Output(0).Inverted());

            case 22:
                return(I18.Output(0));

            case 23:
                return(I18.Output(0).Inverted());

            case 24:
                return(I7.Output(0));

            case 25:
                return(I7.Output(0).Inverted());

            case 26:
                return(I17.Output(0));

            case 27:
                return(I17.Output(0).Inverted());

            case 28:
                return(I8.Output(0));

            case 29:
                return(I8.Output(0).Inverted());

            case 30:
                return(I16.Output(0));

            case 31:
                return(I16.Output(0).Inverted());

            case 32:
                return(I9.Output(0));

            case 33:
                return(I9.Output(0).Inverted());

            case 34:
                return(I15.Output(0));

            case 35:
                return(I15.Output(0).Inverted());

            case 36:
                return(I10.Output(0));

            case 37:
                return(I10.Output(0).Inverted());

            case 38:
                return(I14.Output(0));

            case 39:
                return(I14.Output(0).Inverted());

            case 40:
                return(I11.Output(0));

            case 41:
                return(I11.Output(0).Inverted());

            case 42:
                return(I13.Output(0));

            case 43:
                return(I13.Output(0).Inverted());
            }
            return(0);
        }
Exemple #5
0
    // Use this for initialization
    void Start()
    {
        PlayerIcon.GetComponent <SpriteRenderer>().enabled = true;
        A1.GetComponent <SpriteRenderer>().enabled         = false;
        A2.GetComponent <SpriteRenderer>().enabled         = false;
        A3.GetComponent <SpriteRenderer>().enabled         = false;
        A4.GetComponent <SpriteRenderer>().enabled         = false;
        A5.GetComponent <SpriteRenderer>().enabled         = false;
        A6.GetComponent <SpriteRenderer>().enabled         = false;
        A7.GetComponent <SpriteRenderer>().enabled         = false;
        A8.GetComponent <SpriteRenderer>().enabled         = false;
        A9.GetComponent <SpriteRenderer>().enabled         = false;
        A10.GetComponent <SpriteRenderer>().enabled        = false;
        A11.GetComponent <SpriteRenderer>().enabled        = false;
        B1.GetComponent <SpriteRenderer>().enabled         = false;
        B2.GetComponent <SpriteRenderer>().enabled         = false;
        B3.GetComponent <SpriteRenderer>().enabled         = false;
        B4.GetComponent <SpriteRenderer>().enabled         = false;
        B5.GetComponent <SpriteRenderer>().enabled         = false;
        B6.GetComponent <SpriteRenderer>().enabled         = false;
        B7.GetComponent <SpriteRenderer>().enabled         = false;
        B8.GetComponent <SpriteRenderer>().enabled         = false;
        B9.GetComponent <SpriteRenderer>().enabled         = false;
        B10.GetComponent <SpriteRenderer>().enabled        = false;
        B11.GetComponent <SpriteRenderer>().enabled        = false;
        C1.GetComponent <SpriteRenderer>().enabled         = false;
        C2.GetComponent <SpriteRenderer>().enabled         = false;
        C3.GetComponent <SpriteRenderer>().enabled         = false;
        C4.GetComponent <SpriteRenderer>().enabled         = false;
        C5.GetComponent <SpriteRenderer>().enabled         = false;
        C6.GetComponent <SpriteRenderer>().enabled         = false;
        C7.GetComponent <SpriteRenderer>().enabled         = false;
        C8.GetComponent <SpriteRenderer>().enabled         = false;
        C9.GetComponent <SpriteRenderer>().enabled         = false;
        C10.GetComponent <SpriteRenderer>().enabled        = false;
        C11.GetComponent <SpriteRenderer>().enabled        = false;
        D1.GetComponent <SpriteRenderer>().enabled         = false;
        D2.GetComponent <SpriteRenderer>().enabled         = false;
        D3.GetComponent <SpriteRenderer>().enabled         = false;
        D4.GetComponent <SpriteRenderer>().enabled         = false;
        D5.GetComponent <SpriteRenderer>().enabled         = false;
        D6.GetComponent <SpriteRenderer>().enabled         = false;
        D7.GetComponent <SpriteRenderer>().enabled         = false;
        D8.GetComponent <SpriteRenderer>().enabled         = false;
        D9.GetComponent <SpriteRenderer>().enabled         = false;
        D10.GetComponent <SpriteRenderer>().enabled        = false;
        D11.GetComponent <SpriteRenderer>().enabled        = false;
        E1.GetComponent <SpriteRenderer>().enabled         = false;
        E2.GetComponent <SpriteRenderer>().enabled         = false;
        E3.GetComponent <SpriteRenderer>().enabled         = false;
        E4.GetComponent <SpriteRenderer>().enabled         = false;
        E5.GetComponent <SpriteRenderer>().enabled         = false;
        E6.GetComponent <SpriteRenderer>().enabled         = false;
        E7.GetComponent <SpriteRenderer>().enabled         = false;
        E8.GetComponent <SpriteRenderer>().enabled         = false;
        E9.GetComponent <SpriteRenderer>().enabled         = false;
        E10.GetComponent <SpriteRenderer>().enabled        = false;
        E11.GetComponent <SpriteRenderer>().enabled        = false;
        F1.GetComponent <SpriteRenderer>().enabled         = false;
        F2.GetComponent <SpriteRenderer>().enabled         = false;
        F3.GetComponent <SpriteRenderer>().enabled         = false;
        F4.GetComponent <SpriteRenderer>().enabled         = false;
        F5.GetComponent <SpriteRenderer>().enabled         = false;
        F6.GetComponent <SpriteRenderer>().enabled         = false;
        F7.GetComponent <SpriteRenderer>().enabled         = false;
        F8.GetComponent <SpriteRenderer>().enabled         = false;
        F9.GetComponent <SpriteRenderer>().enabled         = false;
        F10.GetComponent <SpriteRenderer>().enabled        = false;
        F11.GetComponent <SpriteRenderer>().enabled        = false;
        G1.GetComponent <SpriteRenderer>().enabled         = false;
        G2.GetComponent <SpriteRenderer>().enabled         = false;
        G3.GetComponent <SpriteRenderer>().enabled         = false;
        G4.GetComponent <SpriteRenderer>().enabled         = false;
        G5.GetComponent <SpriteRenderer>().enabled         = false;
        G6.GetComponent <SpriteRenderer>().enabled         = false;
        G7.GetComponent <SpriteRenderer>().enabled         = false;
        G8.GetComponent <SpriteRenderer>().enabled         = false;
        G9.GetComponent <SpriteRenderer>().enabled         = false;
        G10.GetComponent <SpriteRenderer>().enabled        = false;
        G11.GetComponent <SpriteRenderer>().enabled        = false;
        H1.GetComponent <SpriteRenderer>().enabled         = false;
        H2.GetComponent <SpriteRenderer>().enabled         = false;
        H3.GetComponent <SpriteRenderer>().enabled         = false;
        H4.GetComponent <SpriteRenderer>().enabled         = false;
        H5.GetComponent <SpriteRenderer>().enabled         = false;
        H6.GetComponent <SpriteRenderer>().enabled         = false;
        H7.GetComponent <SpriteRenderer>().enabled         = false;
        H8.GetComponent <SpriteRenderer>().enabled         = false;
        H9.GetComponent <SpriteRenderer>().enabled         = false;
        H10.GetComponent <SpriteRenderer>().enabled        = false;
        H11.GetComponent <SpriteRenderer>().enabled        = false;
        I1.GetComponent <SpriteRenderer>().enabled         = false;
        I2.GetComponent <SpriteRenderer>().enabled         = false;
        I3.GetComponent <SpriteRenderer>().enabled         = false;
        I4.GetComponent <SpriteRenderer>().enabled         = false;
        I5.GetComponent <SpriteRenderer>().enabled         = false;
        I6.GetComponent <SpriteRenderer>().enabled         = false;
        I7.GetComponent <SpriteRenderer>().enabled         = false;
        I8.GetComponent <SpriteRenderer>().enabled         = false;
        I9.GetComponent <SpriteRenderer>().enabled         = false;
        I10.GetComponent <SpriteRenderer>().enabled        = false;
        I11.GetComponent <SpriteRenderer>().enabled        = false;
        J1.GetComponent <SpriteRenderer>().enabled         = false;
        J2.GetComponent <SpriteRenderer>().enabled         = false;
        J3.GetComponent <SpriteRenderer>().enabled         = false;
        J4.GetComponent <SpriteRenderer>().enabled         = false;
        J5.GetComponent <SpriteRenderer>().enabled         = false;
        J6.GetComponent <SpriteRenderer>().enabled         = false;
        J7.GetComponent <SpriteRenderer>().enabled         = false;
        J8.GetComponent <SpriteRenderer>().enabled         = false;
        J9.GetComponent <SpriteRenderer>().enabled         = false;
        J10.GetComponent <SpriteRenderer>().enabled        = false;
        J11.GetComponent <SpriteRenderer>().enabled        = false;
        K1.GetComponent <SpriteRenderer>().enabled         = false;
        K2.GetComponent <SpriteRenderer>().enabled         = false;
        K3.GetComponent <SpriteRenderer>().enabled         = false;
        K4.GetComponent <SpriteRenderer>().enabled         = false;
        K5.GetComponent <SpriteRenderer>().enabled         = false;
        K6.GetComponent <SpriteRenderer>().enabled         = false;
        K7.GetComponent <SpriteRenderer>().enabled         = false;
        K8.GetComponent <SpriteRenderer>().enabled         = false;
        K9.GetComponent <SpriteRenderer>().enabled         = false;
        K10.GetComponent <SpriteRenderer>().enabled        = false;
        K11.GetComponent <SpriteRenderer>().enabled        = false;
        float ratio = Screen.width / Screen.height;

        if (ratio < 2)
        {
            int screenx = 543;
            int screeny = 653;
        }
        else
        {
            int screenx = 743;
            int screeny = 853;
        }
    }