public Logical3D GetLogical3D(I3DPhysicalVariantAccessor acc, int idx) { var shifted = new Logical3D( _xScale.PhysicalVariantToNormal(acc.GetXPhysical(idx)), _yScale.PhysicalVariantToNormal(acc.GetYPhysical(idx))); return(shifted); }
public Logical3D GetLogical3D(I3DPhysicalVariantAccessor acc, int idx) { Logical3D r; r.RX = XAxis.PhysicalVariantToNormal(acc.GetXPhysical(idx)); r.RY = YAxis.PhysicalVariantToNormal(acc.GetYPhysical(idx)); r.RZ = 0; return(r); }
public Logical3D GetLogical3D(I3DPhysicalVariantAccessor acc, int idx) { Logical3D r; r.RX = XAxis.PhysicalVariantToNormal(acc.GetXPhysical(idx)); r.RY = YAxis.PhysicalVariantToNormal(acc.GetYPhysical(idx)); r.RZ = Is3D ? ZAxis.PhysicalVariantToNormal(acc.GetZPhysical(idx)) : 0; return r; }
public Logical3D GetLogical3D(I3DPhysicalVariantAccessor acc, int idx) { Logical3D shifted = new Logical3D( _xScale.PhysicalVariantToNormal(acc.GetXPhysical(idx)), _yScale.PhysicalVariantToNormal(acc.GetYPhysical(idx))); return shifted; }
public Logical3D GetLogical3D(I3DPhysicalVariantAccessor acc, int idx) { throw new NotImplementedException(); }