void Start() { upSrc = localUp3DOFSrc.GetComponent <I3DOF>(); rightSrc = localRight3DOFSrc.GetComponent <I3DOF>(); forwardSrc = localForward3DOFSrc.GetComponent <I3DOF>(); isLocalSrc = isLocalBoolSrc.GetComponent <IBool>(); }
void Start() { moveSrc = move3DOFSrcGO.GetComponent <I3DOF>(); tapDownSrc = tapDownEventSrcGO.GetComponent <IEvent>(); tapUpSrc = tapUpEventSrcGO.GetComponent <IEvent>(); tapDownSrc.ev += () => { isDrawing = true; startPoint = moveSrc.GetAxes(); }; tapUpSrc.ev += () => { isDrawing = false; endPoint = startPoint; }; }
void Start() { src = src3DOFGO.GetComponent <I3DOF>(); }
void Start() { visSrc = vis3DOFSrcGO.GetComponent <I3DOF>(); positionSrc = position3DOFSrcGO.GetComponent <I3DOF>(); }
void Start() { velocitySrc = velocity3DOFSrcGO.GetComponent <I3DOF>(); }
void Awake() { rotation2DOF = rotation2DOFSrc.GetComponent <I2DOF>(); up3DOF = up3DOFSrc.GetComponent <I3DOF>(); right3DOF = right3DOFSrc.GetComponent <I3DOF>(); }
void Start() { forwardSrc = forward3DOF.GetComponent <I3DOF>(); rightSrc = right3DOF.GetComponent <I3DOF>(); motionSrc = motion2DOF.GetComponent <I2DOF>(); }
void Start() { rotationSrc = rotation1DOFSrcGO.GetComponent <I1DOF>(); pointSrc = point3DOFSrcGO.GetComponent <I3DOF>(); }