internal void iUpdateObject(GameTime gt) { UpdateObject(gt); this.Material.Update(gt, this); this.Modelo.Update(gt); if (physicObject.HasMoved()) { if (OnHasMoved != null) { OnHasMoved(this); } } foreach (var item in I2DObjectAtachtment) { item.IUpdate(this, gt); } if (OnUpdate != null) { OnUpdate(this, gt); } }