protected void AddRegionNamesIFN(DefaultWorldViewTechnique defaultWorldViewTechnique)
    {
        this.ClearRegionNameInstancingMeshBlocks(defaultWorldViewTechnique);
        GridMap <short> map             = defaultWorldViewTechnique.WorldController.WorldAtlas.GetMap(WorldAtlas.Maps.Regions) as GridMap <short>;
        int             upperHexaColumn = base.WorldPatch.UpperHexaColumn;
        int             upperHexaRow    = base.WorldPatch.UpperHexaRow;

        this.regionNameGraphicData = defaultWorldViewTechnique.HxTechniqueGraphicData.RegionNameGraphicDatas;
        for (int i = 0; i < base.WorldPatch.RowHexaCount; i++)
        {
            int row = i + upperHexaRow;
            for (int j = 0; j < base.WorldPatch.ColumnHexaCount; j++)
            {
                int           column        = j + upperHexaColumn;
                WorldPosition worldPosition = new WorldPosition(row, column);
                short         value         = map.GetValue(worldPosition);
                HxTechniqueGraphicData.RegionNameGraphicData.RegionData regionData = this.regionNameGraphicData.RegionDatas[(int)value];
                if (regionData.Center == worldPosition)
                {
                    Region region = (defaultWorldViewTechnique.WorldController.WorldAtlas.GetMap(WorldAtlas.Tables.Regions) as Map <Region>).Data[(int)value];
                    if (!this.eventRegionNameChangeRegistered)
                    {
                        if (this.regionCovered == null)
                        {
                            this.regionCovered = new List <Region>();
                        }
                        this.regionCovered.Add(region);
                        region.UserDefinedNameChange += this.OnRegionNameChange;
                    }
                    if (regionData.ShowName)
                    {
                        this.AddRegionName(defaultWorldViewTechnique, regionData, region);
                    }
                }
            }
        }
        this.eventRegionNameChangeRegistered = true;
        int num = this.regionNameGraphicData.SoftwareRasterAtlasRevisionIndex;

        if (this.softwareRasterAtlasRevisionIndex != num)
        {
            this.softwareRasterAtlasRevisionIndex = num;
            Material instancingMaterialFromMaterialIFP = defaultWorldViewTechnique.HxTechniqueGraphicData.InstanciedMeshHolders.GetInstancingMaterialFromMaterialIFP(this.regionNameGraphicData.Material, 4);
            if (instancingMaterialFromMaterialIFP != null)
            {
                this.regionNameGraphicData.BindDynamicTextureAtlas(instancingMaterialFromMaterialIFP);
            }
        }
    }
    private void AddRegionName(DefaultWorldViewTechnique defaultWorldViewTechnique, HxTechniqueGraphicData.RegionNameGraphicData.RegionData regionData, Region region)
    {
        InstanciedMeshHolders instanciedMeshHolders       = defaultWorldViewTechnique.HxTechniqueGraphicData.InstanciedMeshHolders;
        InstanciedMeshBlock   orCreateInstanciedMeshBlock = instanciedMeshHolders.GetOrCreateInstanciedMeshBlock(0, 67108864UL, InstanciedMeshHelpers.LetterPixelsPerInstance);
        Vector3 absoluteWorldPosition2D = AbstractGlobalPositionning.GetAbsoluteWorldPosition2D((int)regionData.Center.Row, (int)regionData.Center.Column);

        absoluteWorldPosition2D.y = base.GlobalPositionningService.GetAltitudeFromAbsoluteWorldPosition(new Vector3(absoluteWorldPosition2D.x, 0f, absoluteWorldPosition2D.z));
        string  localizedName     = region.LocalizedName;
        AgeFont ageFont           = this.regionNameGraphicData.AgeFont;
        int     orCreateMeshIndex = AbstractRegionPatchRenderer.GetOrCreateMeshIndex(this.regionNameGraphicData.Material, defaultWorldViewTechnique.HxTechniqueGraphicData.InstanciedMeshHolders);
        float   textSize          = this.regionNameGraphicData.TextSize;
        bool    disableKerning    = GameManager.Preferences.GameGraphicSettings.DisableKerning;
        float   num  = 0f;
        float   num2 = 0f;
        float   num3 = 0f;
        float   num4 = 0f;
        float   num5 = 0f;

        for (int i = 0; i < localizedName.Length; i++)
        {
            char    charcode     = localizedName[i];
            char    nextCharCode = (disableKerning || i + 1 >= localizedName.Length) ? '\0' : localizedName[i + 1];
            Vector2 vector;
            Vector2 vector2;
            Rect    rect;
            float   num6;
            ageFont.GetCharInfo(charcode, nextCharCode, out vector, out vector2, out rect, out num6);
            num2 = Math.Min(num + vector2.x, num2);
            num3 = Math.Max(num + vector2.x + vector.x, num3);
            num4 = Math.Min(num4, -vector2.y - vector.y);
            num5 = Math.Max(num5, -vector2.y);
            num += num6;
        }
        float z    = -(num4 + num5) * 0.5f;
        float num7 = -(num2 + num3) * 0.5f;

        for (int j = 0; j < localizedName.Length; j++)
        {
            char    charcode2     = localizedName[j];
            char    nextCharCode2 = (disableKerning || j + 1 >= localizedName.Length) ? '\0' : localizedName[j + 1];
            Vector2 vector3;
            Vector2 vector4;
            Rect    rect2;
            float   num8;
            ageFont.GetCharInfo(charcode2, nextCharCode2, out vector3, out vector4, out rect2, out num8);
            if (vector3.x > 0f && vector3.y > 0f)
            {
                float num9 = 128f;
                bool  flag = rect2.xMin >= num9;
                int   minPixelIndexX;
                int   minPixelIndexY;
                int   pixelCountX;
                int   pixelCountY;
                if (flag)
                {
                    minPixelIndexX = Mathf.RoundToInt(rect2.xMin - num9);
                    minPixelIndexY = Mathf.RoundToInt(rect2.yMin - num9);
                    pixelCountX    = (int)rect2.width;
                    pixelCountY    = (int)rect2.height;
                }
                else
                {
                    minPixelIndexX = Mathf.RoundToInt(rect2.xMin * (float)this.regionNameGraphicData.FontTextureWidth);
                    minPixelIndexY = Mathf.RoundToInt(rect2.yMin * (float)this.regionNameGraphicData.FontTextureHeight);
                    pixelCountX    = Mathf.RoundToInt(rect2.width * (float)this.regionNameGraphicData.FontTextureWidth);
                    pixelCountY    = Mathf.RoundToInt(rect2.height * (float)this.regionNameGraphicData.FontTextureHeight);
                }
                Vector3 a = new Vector3(num7, 0f, z) + new Vector3(vector4.x, 0f, -vector4.y) - new Vector3(0f, 0f, vector3.y);
                InstanciedMeshHelpers.AddLetterInstance(instanciedMeshHolders, orCreateInstanciedMeshBlock, absoluteWorldPosition2D + textSize * a, minPixelIndexX, minPixelIndexY, pixelCountX, pixelCountY, vector3 * textSize, orCreateMeshIndex, flag);
            }
            num7 += num8;
        }
        orCreateInstanciedMeshBlock.CloseAndSort();
        if (this.regionNameInstanciedMeshBlocks == null)
        {
            this.regionNameInstanciedMeshBlocks = new List <InstanciedMeshBlock>();
        }
        this.regionNameInstanciedMeshBlocks.Add(orCreateInstanciedMeshBlock);
        base.AddInstanciedMeshBlock(orCreateInstanciedMeshBlock, false);
    }