// Use this for initialization void Start() { shipControl = GetComponent <ShipFixedPathing>(); script = GetComponent <Hv_wind_AudioLib>(); volume = script.GetFloatParameter(Hv_wind_AudioLib.Parameter.Volume); script.SetFloatParameter(Hv_wind_AudioLib.Parameter.Volume, 0.9f); windSpeed = script.GetFloatParameter(Hv_wind_AudioLib.Parameter.Windspeed); waves = GetComponent <Hv_waves_AudioLib>(); waveVolume = waves.GetFloatParameter(Hv_waves_AudioLib.Parameter.Volume); waveSpeed = waves.GetFloatParameter(Hv_waves_AudioLib.Parameter.Volume); waves.SendEvent(Hv_waves_AudioLib.Event.Turnon); }
private void OnEnable() { _dsp = target as Hv_waves_AudioLib; }
void Start() { pd = GetComponent <Hv_waves_AudioLib>(); }