// see Hv_undulatingPlain_AudioLib.Parameter for definitions
    public float GetFloatParameter(Hv_undulatingPlain_AudioLib.Parameter param)
    {
        switch (param)
        {
        case Parameter.Build: return(build);

        case Parameter.Burst: return(burst);

        default: return(0.0f);
        }
    }
    public void SetFloatParameter(Hv_undulatingPlain_AudioLib.Parameter param, float x)
    {
        switch (param)
        {
        case Parameter.Build: {
            x     = Mathf.Clamp(x, 0.0f, 127.0f);
            build = x;
            break;
        }

        case Parameter.Burst: {
            x     = Mathf.Clamp(x, 0.0f, 127.0f);
            burst = x;
            break;
        }

        default: return;
        }
        if (IsInstantiated())
        {
            _context.SendFloatToReceiver((uint)param, x);
        }
    }