// see Hv_final_AudioLib.Parameter for definitions
    public float GetFloatParameter(Hv_final_AudioLib.Parameter param)
    {
        switch (param)
        {
        case Parameter.Selectseq: return(selectSeq);

        default: return(0.0f);
        }
    }
    public void SetFloatParameter(Hv_final_AudioLib.Parameter param, float x)
    {
        switch (param)
        {
        case Parameter.Selectseq: {
            x         = Mathf.Clamp(x, 1.0f, 3.0f);
            selectSeq = x;
            break;
        }

        default: return;
        }
        if (IsInstantiated())
        {
            _context.SendFloatToReceiver((uint)param, x);
        }
    }