Exemple #1
0
    public void TriggerNote(int osc)
    {
        switch (osc)
        {
        case 1:
            synth.SendEvent(Hv_FishSynth_01_AudioLib.Event.Osc1_trigger);
            //Debug.Log("Triggernote 1");
            break;

        case 2:
            synth.SendEvent(Hv_FishSynth_01_AudioLib.Event.Osc2_trigger);
            //Debug.Log("Triggernote 2");
            break;

        case 3:
            synth.SendEvent(Hv_FishSynth_01_AudioLib.Event.Osc3_trigger);
            //Debug.Log("Triggernote 3");
            break;

        case 4:
            synth.SendEvent(Hv_FishSynth_01_AudioLib.Event.Osc4_trigger);
            //Debug.Log("Triggernote 4");
            break;

        default:
            break;
        }
    }
Exemple #2
0
    public override void OnInspectorGUI()
    {
        bool isEnabled = _dsp.IsInstantiated();

        if (!isEnabled)
        {
            EditorGUILayout.LabelField("Press Play!", EditorStyles.centeredGreyMiniLabel);
        }
        GUILayout.BeginVertical();
        // EVENTS
        GUI.enabled = isEnabled;
        EditorGUILayout.Space();

        // osc1_trigger
        if (GUILayout.Button("osc1_trigger"))
        {
            _dsp.SendEvent(Hv_FishSynth_01_AudioLib.Event.Osc1_trigger);
        }

        // osc2_trigger
        if (GUILayout.Button("osc2_trigger"))
        {
            _dsp.SendEvent(Hv_FishSynth_01_AudioLib.Event.Osc2_trigger);
        }

        // osc3_trigger
        if (GUILayout.Button("osc3_trigger"))
        {
            _dsp.SendEvent(Hv_FishSynth_01_AudioLib.Event.Osc3_trigger);
        }

        // osc4_trigger
        if (GUILayout.Button("osc4_trigger"))
        {
            _dsp.SendEvent(Hv_FishSynth_01_AudioLib.Event.Osc4_trigger);
        }
        // PARAMETERS
        GUI.enabled = true;
        EditorGUILayout.Space();
        EditorGUI.indentLevel++;

        // freq
        GUILayout.BeginHorizontal();
        float freq    = _dsp.GetFloatParameter(Hv_FishSynth_01_AudioLib.Parameter.Freq);
        float newFreq = EditorGUILayout.Slider("freq", freq, 100.0f, 2000.0f);

        if (freq != newFreq)
        {
            _dsp.SetFloatParameter(Hv_FishSynth_01_AudioLib.Parameter.Freq, newFreq);
        }
        GUILayout.EndHorizontal();

        // gain
        GUILayout.BeginHorizontal();
        float gain    = _dsp.GetFloatParameter(Hv_FishSynth_01_AudioLib.Parameter.Gain);
        float newGain = EditorGUILayout.Slider("gain", gain, 0.0f, 1.0f);

        if (gain != newGain)
        {
            _dsp.SetFloatParameter(Hv_FishSynth_01_AudioLib.Parameter.Gain, newGain);
        }
        GUILayout.EndHorizontal();

        // osc1Gain
        GUILayout.BeginHorizontal();
        float osc1Gain    = _dsp.GetFloatParameter(Hv_FishSynth_01_AudioLib.Parameter.Osc1gain);
        float newOsc1gain = EditorGUILayout.Slider("osc1Gain", osc1Gain, 0.0f, 1.0f);

        if (osc1Gain != newOsc1gain)
        {
            _dsp.SetFloatParameter(Hv_FishSynth_01_AudioLib.Parameter.Osc1gain, newOsc1gain);
        }
        GUILayout.EndHorizontal();

        // osc1attack
        GUILayout.BeginHorizontal();
        float osc1attack    = _dsp.GetFloatParameter(Hv_FishSynth_01_AudioLib.Parameter.Osc1attack);
        float newOsc1attack = EditorGUILayout.Slider("osc1attack", osc1attack, 1.0f, 50.0f);

        if (osc1attack != newOsc1attack)
        {
            _dsp.SetFloatParameter(Hv_FishSynth_01_AudioLib.Parameter.Osc1attack, newOsc1attack);
        }
        GUILayout.EndHorizontal();

        // osc1releasetime
        GUILayout.BeginHorizontal();
        float osc1releasetime    = _dsp.GetFloatParameter(Hv_FishSynth_01_AudioLib.Parameter.Osc1releasetime);
        float newOsc1releasetime = EditorGUILayout.Slider("osc1releasetime", osc1releasetime, 100.0f, 5000.0f);

        if (osc1releasetime != newOsc1releasetime)
        {
            _dsp.SetFloatParameter(Hv_FishSynth_01_AudioLib.Parameter.Osc1releasetime, newOsc1releasetime);
        }
        GUILayout.EndHorizontal();

        // osc2Gain
        GUILayout.BeginHorizontal();
        float osc2Gain    = _dsp.GetFloatParameter(Hv_FishSynth_01_AudioLib.Parameter.Osc2gain);
        float newOsc2gain = EditorGUILayout.Slider("osc2Gain", osc2Gain, 0.0f, 1.0f);

        if (osc2Gain != newOsc2gain)
        {
            _dsp.SetFloatParameter(Hv_FishSynth_01_AudioLib.Parameter.Osc2gain, newOsc2gain);
        }
        GUILayout.EndHorizontal();

        // osc2attack
        GUILayout.BeginHorizontal();
        float osc2attack    = _dsp.GetFloatParameter(Hv_FishSynth_01_AudioLib.Parameter.Osc2attack);
        float newOsc2attack = EditorGUILayout.Slider("osc2attack", osc2attack, 1.0f, 50.0f);

        if (osc2attack != newOsc2attack)
        {
            _dsp.SetFloatParameter(Hv_FishSynth_01_AudioLib.Parameter.Osc2attack, newOsc2attack);
        }
        GUILayout.EndHorizontal();

        // osc2releasetime
        GUILayout.BeginHorizontal();
        float osc2releasetime    = _dsp.GetFloatParameter(Hv_FishSynth_01_AudioLib.Parameter.Osc2releasetime);
        float newOsc2releasetime = EditorGUILayout.Slider("osc2releasetime", osc2releasetime, 100.0f, 5000.0f);

        if (osc2releasetime != newOsc2releasetime)
        {
            _dsp.SetFloatParameter(Hv_FishSynth_01_AudioLib.Parameter.Osc2releasetime, newOsc2releasetime);
        }
        GUILayout.EndHorizontal();

        // osc3Gain
        GUILayout.BeginHorizontal();
        float osc3Gain    = _dsp.GetFloatParameter(Hv_FishSynth_01_AudioLib.Parameter.Osc3gain);
        float newOsc3gain = EditorGUILayout.Slider("osc3Gain", osc3Gain, 0.0f, 1.0f);

        if (osc3Gain != newOsc3gain)
        {
            _dsp.SetFloatParameter(Hv_FishSynth_01_AudioLib.Parameter.Osc3gain, newOsc3gain);
        }
        GUILayout.EndHorizontal();

        // osc3attack
        GUILayout.BeginHorizontal();
        float osc3attack    = _dsp.GetFloatParameter(Hv_FishSynth_01_AudioLib.Parameter.Osc3attack);
        float newOsc3attack = EditorGUILayout.Slider("osc3attack", osc3attack, 1.0f, 50.0f);

        if (osc3attack != newOsc3attack)
        {
            _dsp.SetFloatParameter(Hv_FishSynth_01_AudioLib.Parameter.Osc3attack, newOsc3attack);
        }
        GUILayout.EndHorizontal();

        // osc3releasetime
        GUILayout.BeginHorizontal();
        float osc3releasetime    = _dsp.GetFloatParameter(Hv_FishSynth_01_AudioLib.Parameter.Osc3releasetime);
        float newOsc3releasetime = EditorGUILayout.Slider("osc3releasetime", osc3releasetime, 100.0f, 5000.0f);

        if (osc3releasetime != newOsc3releasetime)
        {
            _dsp.SetFloatParameter(Hv_FishSynth_01_AudioLib.Parameter.Osc3releasetime, newOsc3releasetime);
        }
        GUILayout.EndHorizontal();

        // osc4Gain
        GUILayout.BeginHorizontal();
        float osc4Gain    = _dsp.GetFloatParameter(Hv_FishSynth_01_AudioLib.Parameter.Osc4gain);
        float newOsc4gain = EditorGUILayout.Slider("osc4Gain", osc4Gain, 0.0f, 1.0f);

        if (osc4Gain != newOsc4gain)
        {
            _dsp.SetFloatParameter(Hv_FishSynth_01_AudioLib.Parameter.Osc4gain, newOsc4gain);
        }
        GUILayout.EndHorizontal();

        // osc4attack
        GUILayout.BeginHorizontal();
        float osc4attack    = _dsp.GetFloatParameter(Hv_FishSynth_01_AudioLib.Parameter.Osc4attack);
        float newOsc4attack = EditorGUILayout.Slider("osc4attack", osc4attack, 1.0f, 50.0f);

        if (osc4attack != newOsc4attack)
        {
            _dsp.SetFloatParameter(Hv_FishSynth_01_AudioLib.Parameter.Osc4attack, newOsc4attack);
        }
        GUILayout.EndHorizontal();

        // osc4releasetime
        GUILayout.BeginHorizontal();
        float osc4releasetime    = _dsp.GetFloatParameter(Hv_FishSynth_01_AudioLib.Parameter.Osc4releasetime);
        float newOsc4releasetime = EditorGUILayout.Slider("osc4releasetime", osc4releasetime, 100.0f, 5000.0f);

        if (osc4releasetime != newOsc4releasetime)
        {
            _dsp.SetFloatParameter(Hv_FishSynth_01_AudioLib.Parameter.Osc4releasetime, newOsc4releasetime);
        }
        GUILayout.EndHorizontal();

        EditorGUI.indentLevel--;



        GUILayout.EndVertical();
    }