public void SetFloatParameter(Hv_Boidsynth07_AudioLib.Parameter param, float x) { switch (param) { case Parameter.Frequency: { x = Mathf.Clamp(x, 0.0f, 100.0f); Frequency = x; break; } case Parameter.Harmonics: { x = Mathf.Clamp(x, 0.0f, 13.0f); Harmonics = x; break; } case Parameter.Spread: { x = Mathf.Clamp(x, 0.0f, 100.0f); Spread = x; break; } case Parameter.Gain: { x = Mathf.Clamp(x, 0.0f, 1.0f); gain = x; break; } case Parameter.Gainsmoothtime: { x = Mathf.Clamp(x, 1.0f, 1000.0f); gainSmoothTime = x; break; } case Parameter.Mstrattackrelease: { x = Mathf.Clamp(x, 1.0f, 1000.0f); mstrAttackRelease = x; break; } case Parameter.Pan: { x = Mathf.Clamp(x, 0.0f, 100.0f); pan = x; break; } default: return; } if (IsInstantiated()) { _context.SendFloatToReceiver((uint)param, x); } }
// see Hv_Boidsynth07_AudioLib.Parameter for definitions public float GetFloatParameter(Hv_Boidsynth07_AudioLib.Parameter param) { switch (param) { case Parameter.Frequency: return(Frequency); case Parameter.Harmonics: return(Harmonics); case Parameter.Spread: return(Spread); case Parameter.Gain: return(gain); case Parameter.Gainsmoothtime: return(gainSmoothTime); case Parameter.Mstrattackrelease: return(mstrAttackRelease); case Parameter.Pan: return(pan); default: return(0.0f); } }