public override void Reset()
 {
     charucoCorners = null;
     charucoIds     = null;
     board          = null;
     imageSize      = null;
     cameraMatrix   = null;
     distCoeffs     = null;
     rvecs          = null;
     storeResult    = null;
     everyFrame     = false;
 }
Exemple #2
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 public override void Reset()
 {
     img        = null;
     pts        = null;
     isClosed   = false;
     color_v0   = 0.0f;
     color_v1   = 0.0f;
     color_v2   = 0.0f;
     color_v3   = 0.0f;
     thickness  = 0;
     everyFrame = false;
 }
 public override void Reset()
 {
     img                = null;
     pyramid            = null;
     winSize            = null;
     maxLevel           = 0;
     withDerivatives    = false;
     pyrBorder          = 0;
     derivBorder        = 0;
     tryReuseInputImage = false;
     storeResult        = null;
     everyFrame         = false;
 }
 public override void Reset()
 {
     R_world2cam    = null;
     t_world2cam    = null;
     R_base2gripper = null;
     t_base2gripper = null;
     R_base2world   = null;
     t_base2world   = null;
     R_gripper2cam  = null;
     t_gripper2cam  = null;
     method         = 0;
     everyFrame     = false;
 }
Exemple #5
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 public override void Reset()
 {
     image                  = null;
     markerCorners          = null;
     markerIds              = null;
     squareMarkerLengthRate = 0.0f;
     diamondCorners         = null;
     diamondIds             = null;
     cameraMatrix           = null;
     distCoeffs             = null;
     dictionary             = null;
     everyFrame             = false;
 }
 public override void Reset()
 {
     image               = null;
     board               = null;
     detectedCorners     = null;
     detectedIds         = null;
     rejectedCorners     = null;
     cameraMatrix        = null;
     distCoeffs          = null;
     minRepDistance      = 0.0f;
     errorCorrectionRate = 0.0f;
     everyFrame          = false;
 }
 public override void Reset()
 {
     owner         = null;
     patternImages = null;
     x             = 0;
     y             = 0;
     projPix_x     = 0.0f;
     projPix_y     = 0.0f;
     trueEvent     = null;
     falseEvent    = null;
     storeResult   = null;
     everyFrame    = false;
 }
 public override void Reset()
 {
     img             = null;
     pyramid         = null;
     winSize_width   = 0.0f;
     winSize_height  = 0.0f;
     maxLevel        = 0;
     withDerivatives = false;
     pyrBorder       = 0;
     derivBorder     = 0;
     storeResult     = null;
     everyFrame      = false;
 }
Exemple #9
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 public override void Reset()
 {
     cameraMatrix   = null;
     imageSize      = null;
     apertureWidth  = 0.0f;
     apertureHeight = 0.0f;
     fovx           = null;
     fovy           = null;
     focalLength    = null;
     principalPoint = null;
     aspectRatio    = null;
     everyFrame     = false;
 }
 public override void Reset()
 {
     objectPoints = null;
     imagePoints  = null;
     imageSize    = null;
     cameraMatrix = null;
     distCoeffs   = null;
     rvecs        = null;
     tvecs        = null;
     flags        = 0;
     storeResult  = null;
     everyFrame   = false;
 }
Exemple #11
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 public override void Reset()
 {
     objectPoints      = null;
     imagePoints       = null;
     image_size_width  = 0.0f;
     image_size_height = 0.0f;
     K           = null;
     D           = null;
     rvecs       = null;
     tvecs       = null;
     storeResult = null;
     everyFrame  = false;
 }
Exemple #12
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 public static void ConvertFsmArrayToArray <T, V>(HutongGames.PlayMaker.FsmArray fsmArray, V[] array) where T : OpenCVForUnityPlayMakerActions.OpenCVObject
 {
     for (int i = 0; i < fsmArray.Length; i++)
     {
         if (fsmArray.Values[i] != null)
         {
             array[i] = (V)((T)fsmArray.Values[i]).wrappedObject;
         }
         else
         {
         }
     }
 }
Exemple #13
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 public static void ConvertFsmArrayToList <T, V>(HutongGames.PlayMaker.FsmArray fsmArray, List <V> list) where T : OpenCVForUnityPlayMakerActions.OpenCVObject
 {
     for (int i = 0; i < fsmArray.Length; i++)
     {
         if (fsmArray.Values[i] != null)
         {
             list.Add((V)((T)fsmArray.Values[i]).wrappedObject);
         }
         else
         {
         }
     }
 }
Exemple #14
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 public override void Reset()
 {
     corners           = null;
     ids               = null;
     board             = null;
     cameraMatrix      = null;
     distCoeffs        = null;
     rvec              = null;
     tvec              = null;
     useExtrinsicGuess = false;
     storeResult       = null;
     everyFrame        = false;
 }
Exemple #15
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 public override void Reset()
 {
     image      = null;
     contours   = null;
     contourIdx = 0;
     color_v0   = 0.0f;
     color_v1   = 0.0f;
     color_v2   = 0.0f;
     color_v3   = 0.0f;
     thickness  = 0;
     lineType   = 0;
     everyFrame = false;
 }
Exemple #16
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 public override void Reset()
 {
     image      = null;
     contours   = null;
     contourIdx = 0;
     color      = null;
     thickness  = 0;
     lineType   = 0;
     hierarchy  = null;
     maxLevel   = 0;
     offset     = null;
     everyFrame = false;
 }
 public override void Reset()
 {
     corners          = null;
     ids              = null;
     counter          = null;
     board            = null;
     imageSize_width  = 0.0f;
     imageSize_height = 0.0f;
     cameraMatrix     = null;
     distCoeffs       = null;
     storeResult      = null;
     everyFrame       = false;
 }
 public static void ConvertFsmArrayToArray <T, V> (HutongGames.PlayMaker.FsmArray fsmArray, V[] array) where T : DlibFaceLandmarkDetectorPlayMakerActions.DlibObject
 {
     for (int i = 0; i < fsmArray.Length; i++)
     {
         if (fsmArray.Values[i] != null)
         {
             array[i] = (V)((T)fsmArray.Values[i]).wrappedObject;
         }
         else
         {
         }
     }
 }
Exemple #19
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 public override void Reset()
 {
     images      = null;
     scalefactor = null;
     size_width  = 0.0f;
     size_height = 0.0f;
     mean_v0     = 0.0f;
     mean_v1     = 0.0f;
     mean_v2     = 0.0f;
     mean_v3     = 0.0f;
     storeResult = null;
     everyFrame  = false;
 }
 public static void ConvertFsmArrayToList <T, V> (HutongGames.PlayMaker.FsmArray fsmArray, List <V> list) where T : DlibFaceLandmarkDetectorPlayMakerActions.DlibObject
 {
     for (int i = 0; i < fsmArray.Length; i++)
     {
         if (fsmArray.Values[i] != null)
         {
             list.Add((V)((T)fsmArray.Values[i]).wrappedObject);
         }
         else
         {
         }
     }
 }
 public override void Reset()
 {
     objectPoints = null;
     imagePoints  = null;
     image_size   = null;
     K            = null;
     D            = null;
     rvecs        = null;
     tvecs        = null;
     flags        = 0;
     storeResult  = null;
     everyFrame   = false;
 }
Exemple #22
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 public override void Reset()
 {
     img1             = null;
     keypoints1       = null;
     img2             = null;
     keypoints2       = null;
     matches1to2      = null;
     outImg           = null;
     matchColor       = null;
     singlePointColor = null;
     matchesMask      = null;
     everyFrame       = false;
 }
 public override void Reset()
 {
     objectPoints     = null;
     imagePoints      = null;
     imageSize_width  = 0.0f;
     imageSize_height = 0.0f;
     cameraMatrix     = null;
     distCoeffs       = null;
     rvecs            = null;
     tvecs            = null;
     storeResult      = null;
     everyFrame       = false;
 }
Exemple #24
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 public override void Reset()
 {
     img1          = null;
     keypoints1    = null;
     img2          = null;
     keypoints2    = null;
     matches1to2   = null;
     outImg        = null;
     matchColor_v0 = 0.0f;
     matchColor_v1 = 0.0f;
     matchColor_v2 = 0.0f;
     matchColor_v3 = 0.0f;
     everyFrame    = false;
 }
Exemple #25
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 public override void Reset()
 {
     img        = null;
     pts        = null;
     color_v0   = 0.0f;
     color_v1   = 0.0f;
     color_v2   = 0.0f;
     color_v3   = 0.0f;
     lineType   = 0;
     shift      = 0;
     offset_x   = 0.0f;
     offset_y   = 0.0f;
     everyFrame = false;
 }
Exemple #26
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 public override void Reset()
 {
     markerCorners  = null;
     markerIds      = null;
     image          = null;
     board          = null;
     charucoCorners = null;
     charucoIds     = null;
     cameraMatrix   = null;
     distCoeffs     = null;
     minMarkers     = 0;
     storeResult    = null;
     everyFrame     = false;
 }
 public override void Reset()
 {
     objectPoints      = null;
     imagePoints       = null;
     cameraMatrix      = null;
     distCoeffs        = null;
     rvecs             = null;
     tvecs             = null;
     useExtrinsicGuess = false;
     flags             = 0;
     rvec        = null;
     storeResult = null;
     everyFrame  = false;
 }
 public override void Reset()
 {
     charucoCorners   = null;
     charucoIds       = null;
     board            = null;
     imageSize_width  = 0.0f;
     imageSize_height = 0.0f;
     cameraMatrix     = null;
     distCoeffs       = null;
     rvecs            = null;
     tvecs            = null;
     flags            = 0;
     storeResult      = null;
     everyFrame       = false;
 }
Exemple #29
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 public override void Reset()
 {
     objectPoints = null;
     imagePoints1 = null;
     imagePoints2 = null;
     K1           = null;
     D1           = null;
     K2           = null;
     D2           = null;
     imageSize    = null;
     R            = null;
     T            = null;
     storeResult  = null;
     everyFrame   = false;
 }
Exemple #30
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 public override void Reset()
 {
     objectPoints            = null;
     imagePoints             = null;
     imageSize               = null;
     cameraMatrix            = null;
     distCoeffs              = null;
     rvecs                   = null;
     tvecs                   = null;
     stdDeviationsIntrinsics = null;
     stdDeviationsExtrinsics = null;
     perViewErrors           = null;
     storeResult             = null;
     everyFrame              = false;
 }