static void Main(string[] args) { switch (Intro.StartGame()) { case "wizard": Hero wizard = new Wizard() { Name = Intro.GetName(), CharacterClass = "Wizard", Health = 30, Armor = 6, FireballAttackMax = 13, LightningAttackMax = 15, WildFireAttackMax = 17, HealthPotionsAmount = 4, SpecialAttackNumber = 2 }; wizard.GetStats(); Journey.StartJourney(wizard); break; case "warrior": Hero warrior = new Warrior() { Name = Intro.GetName(), CharacterClass = "Warrior", Health = 35, Armor = 8, SwordAttackMax = 10, AxeAttackMax = 12, MaceAttackMax = 15, HealthPotionsAmount = 3, SpecialAttackNumber = 3 }; warrior.GetStats(); Journey.StartJourney(warrior); break; case "hunter": Hero hunter = new Hunter() { Name = Intro.GetName(), CharacterClass = "Hunter", Health = 30, Armor = 6, DaggerAttackMax = 9, BowAttackMax = 13, CrossbowAttackMax = 15, HealthPotionsAmount = 4, SpecialAttackNumber = 4 }; hunter.GetStats(); Journey.StartJourney(hunter); break; } Console.ReadLine(); }