// Use this for initialization void Awake() { sphereCollider = GetComponent <SphereCollider>(); rigidBody = GetComponent <Rigidbody>(); characterController = GetComponentInChildren <HummingbirdCharacterScript>(); birdUI = GetComponent <BirdUI>(); }
void Start() { hummingbirdCharacter = GetComponent <HummingbirdCharacterScript> (); }