public void After_server_has_stoped_client_cannot_send_messages() { _client.Send("PING"); Assert.That(_client.Receive(), Is.EqualTo("PONG")); Server.Stop(); _client.Send("PING"); }
private void OneThreadExecution() { _countdown.Signal(); var client = new HumbleClient(); _mre.WaitOne(); client.Connect("localhost", Server.Port); client.Send("wait"); try { var data = client.Receive(); if (data.Equals("1") == false) { Assert.Ignore("Should receive 1 on thread " + Thread.CurrentThread.Name); } } catch (Exception exception) { Assert.Ignore("Exception on thread " + Thread.CurrentThread.Name + ": " + exception.Message); } _countdown.Signal(); }
public static void Main(string[] args) { //// create the server, configure echo command and start listening var server = new HumbleServer(); server.AddCommand("echo", () => new EchoCommand()); server.Start(0); //// create the client, connect to the server, send the command and the parameters var client = new HumbleClient(); client.Connect("localhost", server.Port); client.Send("echo").Send("hello world"); Console.WriteLine("Client received: " + client.Receive()); Console.ReadKey(); }