Exemple #1
0
 public override void AddHumans()
 {
     if (charCount < 3)
     {
         foreach (var Worker in Main.Char)
         {
             if (Worker.IsWork == false)
             {
                 foreach (var zone in Main.Zone)
                 {
                     if (zone.gameObject.GetComponent <Closed>().closed == false)
                     {
                         Worker.Work(target, Working.TypeWork.Inelligence);
                         Humans.Add(Worker);
                         charCount++;
                         if (charCount == 1)
                         {
                             StartCoroutine(PlusCount());
                         }
                         break;
                     }
                 }
                 break;
             }
         }
     }
 }
Exemple #2
0
        private void GetHumans()
        {
            Humans.Add(new Character()
            {
                personName = "Homem de Ferro",
                name       = "Howard Stark",
                universe   = "Terra 999",
                image      = "howard_stark_background"
            });

            Humans.Add(new Character()
            {
                personName = "Homem-Aranha",
                name       = "Mary Jane",
                universe   = "Terra 999",
                image      = "mary_jane_background"
            });

            Humans.Add(new Character()
            {
                personName = "Homem de ferro",
                name       = "Happy Hogan",
                universe   = "Terra 999",
                image      = "happy_hogan_background"
            });
        }
Exemple #3
0
        public void SetHumansOrZombies <T>(List <T> objects)
        {
            var isHumans = false;

            if (typeof(T) == typeof(Human))
            {
                isHumans = true;
                Humans   = new List <Human>();
            }
            else if (typeof(T) == typeof(Zombie))
            {
                Zombies = new List <Zombie>();
            }

            foreach (T obj in objects)
            {
                if (isHumans)
                {
                    Humans.Add(new Human((obj as Human)));
                }
                else
                {
                    Zombies.Add(new Zombie((obj as Zombie)));
                }
            }
        }
Exemple #4
0
 public override void AddHumans()
 {
     if (charCount < 3)
     {
         foreach (var Worker in Main.Char)
         {
             if (Worker.IsWork == false)
             {
                 foreach (var metal in Main.Metall)
                 {
                     if (metal.GetComponent <Closed>().closed == false)
                     {
                         Worker.Work(target, Working.TypeWork.Claymoremith);
                         Humans.Add(Worker);
                         charCount++;
                         if (charCount == 1)
                         {
                             StartCoroutine(PlusCount());
                         }
                         break;
                     }
                 }
                 break;
             }
         }
     }
 }
Exemple #5
0
        public void MakeChildren()
        {
            List <Child> temp = new List <Child>();
            Child        tempChild;

            foreach (Adult adult in Humans.Where(x => x.IsAdult))
            {
                if (adult.HasPartner)
                {
                    tempChild = Couple.MakeChild(adult, 5);

                    if (tempChild != null)
                    {
                        temp.Add(tempChild);
                    }
                }
            }

            if (temp.Count > 0)
            {
                for (int i = 0; i < temp.Count; i++)
                {
                    Announcements.Add($"{temp[i].Name} has been born!");
                    Births++;
                    Humans.Add(temp[i]);
                }
            }
        }
Exemple #6
0
 public override void AddHumans()
 {
     if (charCount < 3)
     {
         foreach (var Worker in Main.Char)
         {
             if (Worker.IsWork == false)
             {
                 foreach (var wood in Main.Tree)
                 {
                     if (wood.GetComponent <Closed>().closed == false)
                     {
                         Worker.Work(target, Working.TypeWork.Wood);
                         Humans.Add(Worker);
                         charCount++;
                         if (charCount == 1)
                         {
                             StartCoroutine(PlusCount());
                         }
                         break;
                     }
                 }
                 break;
             }
         }
     }
 }
Exemple #7
0
        public Humans CreateHumans()
        {
            var humans = new Humans();

            for (int i = 0; i < _size; i++)
            {
                humans.Add(new Human());
            }

            return(humans);
        }
Exemple #8
0
 /// <summary>
 /// Sets the amount of cleaners and how many HTE it takes to clean a room
 /// </summary>
 /// <param name="amount">amount of cleaners</param>
 /// <param name="cleaningTime">amount of HTE it takes to clean a room</param>
 public void SetCleaners(int amount, int cleaningTime)
 {
     CleanDuration = cleaningTime;
     for (int i = 1; i <= amount; i++)
     {
         HFactory = new HumanFactory();
         Human cleaner = HFactory.CreateHuman("cleaner");
         cleaner.Name = "Cleaner" + i;
         Humans.Add(cleaner);
     }
 }
        public void GenerateHumans()
        {
            while (CurrentHumans <= MaxHumans)
            {
                Position x = GetFreeRandomField();
                Graphics.UpdateGenerationStatistic(CurrentHumans, MaxHumans);
                Humans.Add(new Human(x.Column, x.Row));
                //Graphics.Draw(x.Row, x.Column, Graphics.Status.Dead);
                CurrentHumans++;
            }
            int index = Generator.Next(0, Humans.Count);

            Humans[index].Infect();
            DrawHumans();
        }
Exemple #10
0
        public void SetHumansOrZombies <T>(List <T> objects)
        {
            if (typeof(T) == typeof(Human))
            {
                Humans = new List <Human>();
            }
            if (typeof(T) == typeof(Zombie))
            {
                Zombies = new List <Zombie>();
            }

            foreach (T obj in objects)
            {
                if (obj is Human)
                {
                    Humans.Add(new Human((obj as Human)));
                }

                if (obj is Zombie)
                {
                    Zombies.Add(new Zombie((obj as Zombie)));
                }
            }
        }
Exemple #11
0
 public void AddHuman(Human human)
 {
     Humans.Add(human);
 }