// Use this for initialization void Start() { textBox = GetComponent <Text>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <Human_Wizard>(); LeaderMobs = GameObject.FindGameObjectsWithTag("MobLeader"); RangedMobs = GameObject.FindGameObjectsWithTag("MobRanged"); MeleeMobs = GameObject.FindGameObjectsWithTag("MobMelee"); livingMobs = LeaderMobs.Length + RangedMobs.Length + MeleeMobs.Length; textBox.text = "Score - " + score + "\nHealth - " + player.health + "\nNumber of Living Mobs - " + livingMobs; }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <Human_Wizard>(); }