private void OnEnable() { anim = GetComponent <Animator>(); hs = FindObjectOfType <HumanSpawner>(); aids = GetComponent <AIDestinationSetter>(); aids.target = FindEscapeTarget(); }
protected override void Initialize() { Textures.LoadTextures(this.Content); #region Camera Camera = new Camera(Graphics.GraphicsDevice); CameraPosition.X = Graphics.PreferredBackBufferWidth * 1.0f / 2; CameraPosition.Y = Graphics.PreferredBackBufferHeight * 1.0f / 2; #endregion #region Screen Setup //ResolutionHandler.resolution = ResolutionHandler.Resolution.Three; //ToDo 3 Fix to draw background texture to fill all of the background MapSizeX = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width; MapSizeY = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height; SpriteBatch = new SpriteBatch(GraphicsDevice); Window.Title = "Zeds - Alpha " + versionNumber; #endregion #region Mouse IsMouseVisible = false; MouseCoordinates.X = Graphics.PreferredBackBufferWidth * 1.0f / 2; MouseCoordinates.Y = Graphics.PreferredBackBufferWidth * 1.0f / 2; KeyBindings.PreviousScrollValue = 0; #endregion //Initial set up HQ.HQSetup(); HumanNames.PopulateNamesLists(); HumanSpawner.SpawnHumans(); GrantStartingItems.PopulateItemList(); #region Terrain GrassTufts.CreateGrassTufts(); Bushes.CreateBushes(); Trees.CreateTrees(); Trees.CreateTreeFoliage(); #endregion #region Build Menu BuildingPlacementHandler.SelectedStructure = BuildingSelected.None; PopulateBuildMenus.PopulateMenuIconList(); BuildMenuPane.InitialiseBuildMenuLocation(); BuildMenuPane.IsBuildMenuWindowVisible = true; BuildMenuRollOverText.UpdateRollOverTextPosition(); #endregion DetailsPane.CreateDetailsPane(new Vector2((ScreenWidth / 2) - (Textures.DetailsWindowPane.Width / 2), 10), ""); base.Initialize(); ZedController.PopulateZedList(); Grid.SetUpGrid(); }
async void SendTraffic() { if (webSocket != null && webSocket.State == WebSocketState.Open) { Dictionary <string, int> lanes = new Dictionary <string, int>(); foreach (string key in laneNames) { lanes[key] = 0; } foreach (GameObject path in GameObject.FindGameObjectsWithTag("Path")) { CarSpawner cs = path.GetComponent <CarSpawner>(); if (cs != null) { lanes[cs.id] = cs.CountBeforeTrafficLight(true); } else { HumanSpawner hs = path.GetComponent <HumanSpawner>(); lanes[hs.firstId] = hs.CountBeforeFirstTrafficLight(true); lanes[hs.secondId] = hs.CountBeforeSecondTrafficLight(); } } string json = JsonConvert.SerializeObject(lanes); await webSocket.SendText(json); } }
private void LoadWorld(WorldData worldData) { GameManager.Instance.SetGoalAtStart(worldData.BadAssGoal); //LOAD TILES foreach (TileData tile in worldData.Tiles) { TileController tileController = Instantiate(tile.TilePrefab); tileController.transform.SetParent(TileParent); tileController.transform.eulerAngles = new Vector3(0, tile.Rotation, 0); tileController.transform.position = tile.Position; LoadedTiles.Add(tileController); bool canHaveBuilding = false; foreach (TileController tileC in TileSetData.TilesThatCanHaveBuildingsOnThem) { if (tile.TilePrefab.name == tileC.name) { canHaveBuilding = true; break; } } if (canHaveBuilding) { int chanceToSpawnHouse = 70; if (chanceToSpawnHouse > Random.Range(0, 100)) { int randomInt = Random.Range(0, TileSetData.BuildingTiles.Length); bool rotate = Random.Range(0, 2) > 0; TileController buildingTileController = Instantiate(TileSetData.BuildingTiles[randomInt]); buildingTileController.transform.SetParent(tileController.transform); buildingTileController.transform.eulerAngles = new Vector3(0, rotate ? 90 : 0, 0); buildingTileController.transform.localPosition = new Vector3(-0.5f, 0.6f, -0.5f); } } bool canHaveTrees = false; foreach (TileController tileC in TileSetData.TilesThatCanHaveTreesOnThem) { if (tile.TilePrefab.name == tileC.name) { canHaveTrees = true; break; } } if (canHaveTrees) { int chanceToSpawnTrees = 80; if (chanceToSpawnTrees > Random.Range(0, 100)) { int randomInt = Random.Range(0, TileSetData.TreeTiles.Length); int rotate = Random.Range(0, 4); TileController treeTileController = Instantiate(TileSetData.TreeTiles[randomInt]); treeTileController.transform.SetParent(tileController.transform, false); treeTileController.transform.eulerAngles = new Vector3(0, 90 * rotate, 0); } } } //LOAD HUMANS HumanSpawner humanSpawnerPrefab = LevelManager.Instance.GetHumanSpawnerPrefab(); foreach (HumanSpawnerData data in worldData.HumanSpawnerDatas) { HumanSpawner humanSpawner = Instantiate(humanSpawnerPrefab); humanSpawner.transform.SetParent(HumanSpawnerParent); humanSpawner.Init(data); HumanSpawners.Add(humanSpawner); } //LOAD CAR AI CarAIController carAIControllerPrefab = LevelManager.Instance.GetCarAiControllerPrefab(); foreach (CarAIData data in worldData.CarAIDatas) { CarAIController carAiController = Instantiate(carAIControllerPrefab); carAiController.transform.SetParent(CarAIParent); carAiController.Init(data); CarAIControllers.Add(carAiController); } }
void Start() { hs = FindObjectOfType <HumanSpawner>(); }
// Use this for initialization void Start() { INSTANCE = this; }