private bool onHudInitCompleted(HudEvents.HudInitComplete evt) { eventDispatcher.RemoveListener <HudEvents.HudInitComplete>(onHudInitCompleted); if (actionOnSpawned != null) { executeSpawedAction(actionOnSpawned); } return(false); }
private bool onHudInitCompleted(HudEvents.HudInitComplete evt) { Service.Get <EventDispatcher>().RemoveListener <HudEvents.HudInitComplete>(onHudInitCompleted); showNotification(); return(false); }
private bool onHudInitCompleted(HudEvents.HudInitComplete evt) { activeQuest = questService.ActiveQuest; questService.QuestPlayerIsReady = true; return(false); }