Exemple #1
0
        protected virtual void CheckNonStandardPort(List <byte> header, GameServer server)
        {
            ///only dedicated server have different query report port and host port
            ///the query report port and host port are the same on peer server
            ///so we do not need to check this for peer server
            //we check host port is standard port or not
            if (!server.ServerData.KeyValue.ContainsKey("hostport"))
            {
                return;
            }
            if (server.ServerData.KeyValue["hostport"] == "")
            {
                return;
            }

            if (server.ServerData.KeyValue["hostport"] != "6500")
            {
                header[0] ^= (byte)GameServerFlags.NonStandardPort;
                //we do not need htons here
                byte[] port =
                    HtonsExtensions.PortToIntBytes(
                        server.ServerData.KeyValue["hostport"]);
                byte[] htonPort =
                    HtonsExtensions.UshortPortToHtonBytes(
                        server.ServerData.KeyValue["hostport"]);
                header.AddRange(htonPort);
            }
        }
        public override byte[] BuildResponse()
        {
            List <byte> data = new List <byte>();

            data.AddRange(base.BuildResponse());

            data.Add((byte)PortType);
            data.Add(ClientIndex);
            data.Add(UseGamePort);

            data.AddRange(HtonsExtensions.IPStringToBytes(LocalIP));
            data.AddRange(HtonsExtensions.UshortPortToBytes(LocalPort));

            return(data.ToArray());
        }
Exemple #3
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        public override byte[] BuildResponse()
        {
            //change packet type to challenge
            List <byte> data = new List <byte>();

            data.AddRange(base.BuildResponse());
            //Challenge
            data.AddRange(Challenge);
            //IP
            data.AddRange(HtonsExtensions.IPStringToBytes(RemoteIP));
            data.AddRange(Spliter);
            //port
            data.AddRange(HtonsExtensions.PortToIntBytes(RemotePort));

            return(data.ToArray());
        }
Exemple #4
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        public override byte[] BuildResponse()
        {
            List <byte> data = new List <byte>();

            data.AddRange(base.BuildResponse());

            data.AddRange(HtonsExtensions.
                          EndPointToIPBytes(RemoteEndPoint));

            data.AddRange(HtonsExtensions.
                          EndPointToHtonsPortBytes(RemoteEndPoint));

            data.Add(GotYourData);
            data.Add(Finished);

            return(data.ToArray());
        }
Exemple #5
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        public override byte[] BuildResponse()
        {
            //change packet type to challenge
            List <byte> data = new List <byte>();

            PacketType = QRPacketType.Challenge;

            data.AddRange(base.BuildResponse());
            //Challenge
            data.AddRange(new byte[] { 0x54, 0x54, 0x54, 0x00, 0x00 });
            //IP
            data.AddRange(HtonsExtensions.IPStringToBytes(RemoteIP));
            data.AddRange(new byte[] { 0x00, 0x00, 0x00, 0x00 });
            //port
            data.AddRange(HtonsExtensions.PortToIntBytes(RemotePort));

            return(data.ToArray());
        }
Exemple #6
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        protected virtual void CheckPrivatePort(List <byte> header, GameServer server)
        {
            // we check private port here
            if (!server.ServerData.KeyValue.ContainsKey("privateport"))
            {
                return;
            }
            if (server.ServerData.KeyValue["privateport"] == "")
            {
                return;
            }
            header[0] ^= (byte)GameServerFlags.NonStandardPrivatePortFlag;

            byte[] port =
                HtonsExtensions.PortToIntBytes(
                    server.ServerData.KeyValue["privateport"]);

            header.AddRange(port);
        }
        public override bool Parse()
        {
            if (!base.Parse())
            {
                return(false);
            }
            PortType    = (NatPortType)RawRequest[NNRequestBase.Size]; //
            ClientIndex = RawRequest[NNRequestBase.Size + 1];          //00
            UseGamePort = RawRequest[NNRequestBase.Size + 2];          //00

            LocalIP = HtonsExtensions.
                      BytesToIPString(
                ByteTools.SubBytes(RawRequest, NNRequestBase.Size + 3, 4));

            LocalPort = HtonsExtensions.
                        BytesToUshortPort(
                ByteTools.SubBytes(RawRequest, NNRequestBase.Size + 7, 2));

            return(true);
        }
Exemple #8
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        public override bool Parse(byte[] recv)
        {
            if (!base.Parse(recv))
            {
                return(false);
            }
            PortType    = (NatPortType)recv[BasePacket.Size]; //
            ClientIndex = recv[BasePacket.Size + 1];          //00
            UseGamePort = recv[BasePacket.Size + 2];          //00

            LocalIP = HtonsExtensions.
                      BytesToIPString(
                ByteTools.SubBytes(recv, BasePacket.Size + 3, 4));

            LocalPort = HtonsExtensions.
                        BytesToUshortPort(
                ByteTools.SubBytes(recv, BasePacket.Size + 7, 2));

            return(true);
        }
Exemple #9
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        protected virtual void CheckPrivateIP(List <byte> header, GameServer server)
        {
            string localIP = "";

            // now we check if there are private ip
            if (server.ServerData.KeyValue.ContainsKey("localip0"))
            {
                localIP = server.ServerData.KeyValue["localip0"];
            }
            else if (server.ServerData.KeyValue.ContainsKey("localip1"))
            {
                localIP = server.ServerData.KeyValue["localip1"];
            }
            if (localIP == "")
            {
                return;
            }

            header[0] ^= (byte)GameServerFlags.PrivateIPFlag;
            byte[] address = HtonsExtensions.IPStringToBytes(localIP);
            header.AddRange(address);
        }
Exemple #10
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 public HeartBeatResponse(QRSession session, HeartBeatRequest request) : base(request)
 {
     RemoteIP   = HtonsExtensions.EndPointToIP(session.RemoteEndPoint);
     RemotePort = HtonsExtensions.EndPointToPort(session.RemoteEndPoint);
     PacketType = QRPacketType.Challenge;
 }
Exemple #11
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 public void Parse(EndPoint endPoint, byte[] recv)
 {
     base.Parse(recv);
     RemoteIP   = HtonsExtensions.EndPointToIPString(endPoint);
     RemotePort = HtonsExtensions.EndPointToPortString(endPoint);
 }
Exemple #12
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 protected void CheckICMPSupport(List <byte> header, GameServer server)
 {
     header[0] ^= (byte)GameServerFlags.ICMPIPFlag;
     byte[] address = HtonsExtensions.IPStringToBytes(server.RemoteQueryReportIP);
     header.AddRange(address);
 }